This repository was archived by the owner on Nov 28, 2025. It is now read-only.
Replies: 1 comment
-
|
o |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Added a new System for Split Upgrades (like in Scenexe):
BATCH_UPGRADES, listing every combination and forcing all branches to be upgraded at the same time.BRANCH_LABEL.Added a way better upgrade tree.
SHIFTto move faster.Updated the Chatbox.
ESCto close the chat input.ENTERif you didn't write any text.Added
GPL-3.0as the license.Added upgrade paths for
healertank.Added
UPGRADE_LABELentity attribute, which overrides theLABELfor the upgrade picker.Added load time statistics for definitions loading, addon loading and mockup generation.
Added a color cache for
modifyColor.Added more statnames.
Reworked the dev menu.
Moved generic client-side color-related functions to gameDraw.js.
Made a better fix for adding
healertank tobasic's upgrade list if the gamemode is siege.Made Sphere shine.
Improved client-side turret rendering.
Improved FOV to be similar to how arras.io's FOV changes as you grow.
Fixed complex food (Relics and Laby shapes) shapeshifting when spinning.
Fixed healer-tanks' stat names.
Fixed an error related to controllers resetting.
Fixed an error related to
combineStats' backwards compatibility.Fixed more mistakes that don't really matter.
Fixed a Manhunt related crash.
Fixed a crash related to
modifyColor.Minor default-configuration changes.
This discussion was created from the release v1.0.0-beta.10.
Beta Was this translation helpful? Give feedback.
All reactions