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This repository was archived by the owner on Nov 28, 2025. It is now read-only.
This is something for your projectile definitions, so instead of having an oversized barrel or having a small Barrel shooting something huge, you can do GROW_TO_SIZE: true, it will shoot at the size of the barrel width then grow to its true size, similar to when something levels from score.
This is something for your projectile definitions, so instead of having an oversized barrel or having a small Barrel shooting something huge, you can do GROW_TO_SIZE: true, it will shoot at the size of the barrel width then grow to its true size, similar to when something levels from score.