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Size: MMedium-sized effort likely requiring some research and work in multiple areasMedium-sized effort likely requiring some research and work in multiple areasTopic: WorldGenRequests, Issues and Changes related to facets, rasterizers, etc.Requests, Issues and Changes related to facets, rasterizers, etc.Type: ImprovementRequest for or addition/enhancement of a featureRequest for or addition/enhancement of a feature
Description
MTE has a way to specify which world generator should be used: The @UseWorldGenerator annotation.
That works fine for WorldGenerators defined in the module or dependencies of the module, but it does not currently allow you to define a WorldGenerator in your classes under the src/test sources.
It would be nice to be able to do so. With the current limitation, any world generators defined for testing (i.e. to make worlds that have very specific properties in predicable places, unlike the random worlds for game modes) will show up mixed in with the other world types that are provided for gameplay.
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Size: MMedium-sized effort likely requiring some research and work in multiple areasMedium-sized effort likely requiring some research and work in multiple areasTopic: WorldGenRequests, Issues and Changes related to facets, rasterizers, etc.Requests, Issues and Changes related to facets, rasterizers, etc.Type: ImprovementRequest for or addition/enhancement of a featureRequest for or addition/enhancement of a feature