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How to compile the project Dsdoom in 2024?  #2

@Damnerz

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@Damnerz

Hello, TheChuskter.

So DM you as an issue because maybe you have the notifications on your phone or somethings like that.

If you are always online and always a programmer. I would like to know how to compile 'dsdoom*' the last version available online.

So I would like from you some tips if remember how to do it.
Also I would like to I would like to ask you some questions if you want.
I'm pretty sure you're asking why I'm asking you this question, Why do I need you?

I need of you for advices on dsdoom*, for devkitpro behavior, makefile, and more.

I need of you because I'm working on new DOOM PORTS. This new doom port is named PRB00M+ (3ds) ENHANCED is base
PrBOOM+ from Voxel9 Github and it's gonna include the last features of DSDA DooM, MBF etc and support for online crossplatform PC, (old) 3ds, and more maybe. The maps for the online some of them are already finished The gameplay DM, CO-OP and mini-games like hide-n-seek this maps are finish IDK if im gonna make others maps.

Thanks for reading this message. I can give me my phone number or my discord account if u need to talk.

Voxel9 Github: https://github.com/Voxel9/PrBoom-Plus-3DS

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