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window.d
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301 lines (242 loc) · 6.11 KB
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module window;
import math.vector;
import input;
import derelict.glfw3.glfw3;
import std.traits : Flag, Yes, No;
static Window[GLFWwindow*] windows;
enum WindowMode
{
pollEvents,
waitEvents
}
extern (C) void windowPosCallback(GLFWwindow* glfwWindow, int x, int y)
{
auto window = windows[glfwWindow];
window.posChanged(float2(x,y));
}
extern (C) void windowSizeCallback(GLFWwindow* glfwWindow, int width, int height)
{
auto window = windows[glfwWindow];
window.sizeChanged(float2(width, height));
}
extern (C) void windowCloseCallback(GLFWwindow* glfwWindow)
{
auto window = windows[glfwWindow];
window.closing();
}
extern (C) void windowRefreshCallback(GLFWwindow* glfwWindow)
{
auto window = windows[glfwWindow];
window.refresh();
}
extern (C) void windowFocusCallback(GLFWwindow* glfwWindow, int focus)
{
auto window = windows[glfwWindow];
window.focusChanged(focus == 1);
}
extern (C) void windowIconifyCallback(GLFWwindow* glfwWindow, int iconify)
{
auto window = windows[glfwWindow];
window.iconifyChanged(iconify == 1);
}
extern (C) void mouseButtonCallback(GLFWwindow* glfwWindow, int button, int action, int mods)
{
auto window = windows[glfwWindow];
auto state = window.mouseState;
state.changed[button] = true;
if(action == GLFW_PRESS)
{
if(state.changed[button]) {
state.down[button] = ButtonState(state.newLoc, true);
state.up[button].inState = false;
}
} else {
if(state.changed[button]) {
state.down[button].inState = false;
state.up[button] = ButtonState(state.newLoc, true);
}
}
}
extern (C) void mouseCursorPosCallback(GLFWwindow* glfwWindow, double x, double y)
{
auto window = windows[glfwWindow];
auto state = window.mouseState;
state.oldLoc = state.newLoc;
state.newLoc = float2(x, window.height - y);
}
extern (C) void scrollCallback(GLFWwindow* glfwWindow, double x, double y)
{
auto window = windows[glfwWindow];
window.mouseState.scrollDelta = float2(x, y);
}
extern (C) void unicodeCallback(GLFWwindow* glfwWindow, uint unicode)
{
auto window = windows[glfwWindow];
dchar c = unicode;
window.keyboardState.charInput ~= c;
}
extern (C) void keyCallback(GLFWwindow* glfwWindow, int key, int scancode, int action, int modifiers)
{
auto window = windows[glfwWindow];
auto state = window.keyboardState;
state.modifier = cast(KeyModifier)modifiers;
switch(action)
{
case GLFW_RELEASE :
state.keys[key] = KeyState.released;
state.changed[key] = true;
break;
case GLFW_PRESS :
state.keys[key] = KeyState.pressed;
state.changed[key] = true;
break;
case GLFW_REPEAT :
state.changed[key] = true;
break;
default:
assert(false, "Unrecognized key!");
break;
}
}
final class Clipboard
{
Window owner;
this(Window window)
{
this.owner = window;
}
string text() @property
{
return std.conv.to!string(glfwGetClipboardString(owner._glfwWindow));
}
void text(in const(char)[] value) @property
{
import std.string;
glfwSetClipboardString(owner._glfwWindow, value.toStringz);
}
}
final class Window
{
GLFWwindow* _glfwWindow;
KeyboardEventState keyboardState;
MouseEventState mouseState;
Clipboard clipboard;
private void delegate() _onPosCahnged;
private void delegate() _onSizeChanged;
private void delegate() _onClose;
private void delegate() _onFocusChanged;
private void delegate() _onIconifyChanged;
private void delegate() _onRefresh;
private void delegate() _onUpdate;
private void delegate() _onRender;
int width() @property
{
int width, height;
glfwGetFramebufferSize(_glfwWindow, &width, &height);
return width;
}
int height() @property
{
int width, height;
glfwGetFramebufferSize(_glfwWindow, &width, &height);
return height;
}
int2 size() @property
{
int width, height;
glfwGetFramebufferSize(_glfwWindow, &width, &height);
return int2(width, height);
}
void size(int2 size) @property
{
glfwSetWindowSize(_glfwWindow, size.x, size.y);
}
int2 framebufferSize() @property
{
int width, height;
glfwGetWindowSize(_glfwWindow, &width, &height);
return int2(width, height);
}
bool shouldClose() @property
{
return glfwWindowShouldClose(_glfwWindow) == 1;
}
this(int width, int height, const (char)[] title, Flag!"makeCurrent" flag = Yes.makeCurrent, GLFWmonitor* monitor = null, Window share = null)
{
_glfwWindow = glfwCreateWindow(width, height, title.ptr, monitor, (share) ? share._glfwWindow : null);
if(flag) {
glfwMakeContextCurrent(_glfwWindow);
}
windows[_glfwWindow] = this;
glfwSetMouseButtonCallback(_glfwWindow, &mouseButtonCallback);
glfwSetCursorPosCallback(_glfwWindow, &mouseCursorPosCallback);
glfwSetKeyCallback(_glfwWindow, &keyCallback);
glfwSetCharCallback(_glfwWindow, &unicodeCallback);
glfwSetScrollCallback(_glfwWindow, &scrollCallback);
glfwSetWindowPosCallback(_glfwWindow, &windowPosCallback);
glfwSetWindowSizeCallback(_glfwWindow, &windowSizeCallback);
glfwSetWindowCloseCallback(_glfwWindow, &windowCloseCallback);
glfwSetWindowRefreshCallback(_glfwWindow, &windowRefreshCallback);
glfwSetWindowFocusCallback(_glfwWindow, &windowFocusCallback);
glfwSetWindowIconifyCallback(_glfwWindow, &windowIconifyCallback);
this.keyboardState = new KeyboardEventState();
this.mouseState = new MouseEventState();
this.clipboard = new Clipboard(this);
}
void run(WindowMode mode)
{
while(!shouldClose)
{
pollEvents(mode);
if(_onUpdate)
_onUpdate();
if(_onRender)
_onRender();
swapBuffers();
}
}
void focusChanged(bool hasFocus)
{
}
void iconifyChanged(bool isIconify)
{
}
void posChanged(float2 newPos)
{
}
void sizeChanged(float2 newPos)
{
}
void refresh()
{
}
void closing()
{
}
void onUpdate(void delegate() update) @property
{
this._onUpdate = update;
}
void onRender(void delegate() render) @property
{
this._onRender = render;
}
void pollEvents(WindowMode mode)
{
mouseState.reset();
keyboardState.reset();
if(mode == WindowMode.pollEvents) {
glfwPollEvents();
} else if(mode == WindowMode.waitEvents) {
glfwWaitEvents();
}
}
void swapBuffers()
{
glfwSwapBuffers(_glfwWindow);
}
void destroy()
{
glfwDestroyWindow(_glfwWindow);
}
}