Overview
Extra Modules 10–15 expand UEBPCracker beyond Blueprint/Input into project-level configuration and asset types.
Module 10 — Project Settings & Developer Settings
Module 11 — Gameplay Tags System
Module 12 — Data Asset & Data Table
Module 13 — Collision Channel, Profile & Trace
Module 14 — Physical Material, Surface & Layer
Module 15 — Game Framework Defaults & World Settings
Acceptance Criteria
Each module closes when automation suite + MCP harness + restart stability pass.
Overview
Extra Modules 10–15 expand UEBPCracker beyond Blueprint/Input into project-level configuration and asset types.
Module 10 — Project Settings & Developer Settings
Module 11 — Gameplay Tags System
Module 12 — Data Asset & Data Table
Module 13 — Collision Channel, Profile & Trace
Module 14 — Physical Material, Surface & Layer
Module 15 — Game Framework Defaults & World Settings
Acceptance Criteria
Each module closes when automation suite + MCP harness + restart stability pass.