Skip to content

Roadmap: Extra Modules 10–15 — Project Settings, Gameplay Tags, Data Assets, Collision, Physical Material, Game Framework #2

Description

@ThePecerowski

Overview

Extra Modules 10–15 expand UEBPCracker beyond Blueprint/Input into project-level configuration and asset types.

Module 10 — Project Settings & Developer Settings

Module 11 — Gameplay Tags System

Module 12 — Data Asset & Data Table

Module 13 — Collision Channel, Profile & Trace

Module 14 — Physical Material, Surface & Layer

Module 15 — Game Framework Defaults & World Settings

Acceptance Criteria

Each module closes when automation suite + MCP harness + restart stability pass.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or requestextra-moduleExtra domain feature module (Enhanced Input, Gameplay Tags, etc.)

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions