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TheSuperHackers
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GeneralsGameCode
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bugfix(production): Prevent cancelling production when units already produced
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#7242:
Pull request
#2399
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bugfix(production): Prevent cancelling production when units already produced
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bugfix(production): Prevent cancelling production when units already produced
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feat(texturefilter): Extend texture filtering to support; none, point, bilinear, trilinear and anisotropic filtering
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feat(texturefilter): Extend texture filtering to support; none, point, bilinear, trilinear and anisotropic filtering
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feat(texturefilter): Extend texture filtering to support; none, point, bilinear, trilinear and anisotropic filtering
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feat(texturefilter): Extend texture filtering to support; none, point, bilinear, trilinear and anisotropic filtering
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feat(texturefilter): Extend texture filtering to support; none, point, bilinear, trilinear and anisotropic filtering
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fix(logic): Rename thisPlayer and add nullptr check to it in GameLogic::logicMessageDispatcher
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unify(pathfinder): Merge AIPathfind and update dependencies
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unify(pathfinder): Merge AIPathfind and update dependencies
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unify(pathfinder): Merge AIPathfind and update dependencies
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unify(pathfinder): Merge AIPathfind and update dependencies
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unify(pathfinder): Merge AIPathfind and update dependencies
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unify(pathfinder): Merge AIPathfind and update dependencies
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unify(pathfinder): Merge AIPathfind and update dependencies
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unify(pathfinder): Merge AIPathfind and update dependencies
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unify(pathfinder): Merge AIPathfind and update dependencies
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bugfix(object): Guard GameLogic xfer version bump with RETAIL_COMPATIBLE_XFER_SAVE
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#7223:
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bugfix(object): Guard GameLogic xfer version bump with RETAIL_COMPATIBLE_XFER_SAVE
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bugfix(audio): Decouple Particle Cannon audio spawn point from visual beam to restore correct position and fix quiet beam audio
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#7221:
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mirelle7:fix/particle-cannon-audio-volume
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bugfix(audio): Decouple Particle Cannon audio spawn point from visual beam to restore correct position and fix quiet beam audio
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xezon
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mirelle7:fix/particle-cannon-audio-volume
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refactor(random): Simplify code in RandomValue
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Caball009:refactor_random_value
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refactor(random): Simplify code in RandomValue
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#7218:
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Caball009:refactor_random_value
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