diff --git a/Generals/Data/INI/Object/Faction/America/Building/AmericaWarFactory.ini b/Generals/Data/INI/Object/Faction/America/Building/AmericaWarFactory.ini index 4d4c9ea0..f37e028d 100644 --- a/Generals/Data/INI/Object/Faction/America/Building/AmericaWarFactory.ini +++ b/Generals/Data/INI/Object/Faction/America/Building/AmericaWarFactory.ini @@ -223,7 +223,7 @@ Object AmericaWarFactory Model = ABWarFact_A8 Animation = ABWarFact_A8.ABWarFact_A8 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -233,7 +233,7 @@ Object AmericaWarFactory Model = ABWarFact_A8D Animation = ABWarFact_A8D.ABWarFact_A8D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -243,7 +243,7 @@ Object AmericaWarFactory Model = ABWarFact_A8E Animation = ABWarFact_A8E.ABWarFact_A8E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -253,7 +253,7 @@ Object AmericaWarFactory Model = ABWarFact_A8 Animation = ABWarFact_A8.ABWarFact_A8 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -263,7 +263,7 @@ Object AmericaWarFactory Model = ABWarFact_A8D Animation = ABWarFact_A8D.ABWarFact_A8D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED @@ -273,7 +273,7 @@ Object AmericaWarFactory Model = ABWarFact_A8E Animation = ABWarFact_A8E.ABWarFact_A8E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/Generals/Data/INI/Object/Faction/China/Building/ChinaWarFactory.ini b/Generals/Data/INI/Object/Faction/China/Building/ChinaWarFactory.ini index a650641a..e15e24c5 100644 --- a/Generals/Data/INI/Object/Faction/China/Building/ChinaWarFactory.ini +++ b/Generals/Data/INI/Object/Faction/China/Building/ChinaWarFactory.ini @@ -649,7 +649,7 @@ Object ChinaWarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -659,7 +659,7 @@ Object ChinaWarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -669,7 +669,7 @@ Object ChinaWarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -679,7 +679,7 @@ Object ChinaWarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -689,7 +689,7 @@ Object ChinaWarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED @@ -699,7 +699,7 @@ Object ChinaWarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/Generals/Data/INI/Object/Faction/GLA/Building/GLAArmsDealer.ini b/Generals/Data/INI/Object/Faction/GLA/Building/GLAArmsDealer.ini index 6446d3f2..f88ddf20 100644 --- a/Generals/Data/INI/Object/Faction/GLA/Building/GLAArmsDealer.ini +++ b/Generals/Data/INI/Object/Faction/GLA/Building/GLAArmsDealer.ini @@ -503,7 +503,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -513,7 +513,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -523,7 +523,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -533,7 +533,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -543,7 +543,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW NIGHT DOOR_1_CLOSING DAMAGED @@ -553,7 +553,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Campaign/GLA/Building/GLAArmsDealerNoHole.ini b/GeneralsZH/Data/INI/Object/Campaign/GLA/Building/GLAArmsDealerNoHole.ini index f41257d5..c8efbe9b 100644 --- a/GeneralsZH/Data/INI/Object/Campaign/GLA/Building/GLAArmsDealerNoHole.ini +++ b/GeneralsZH/Data/INI/Object/Campaign/GLA/Building/GLAArmsDealerNoHole.ini @@ -503,7 +503,7 @@ Object GLAArmsDealerNoHole Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -513,7 +513,7 @@ Object GLAArmsDealerNoHole Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -523,7 +523,7 @@ Object GLAArmsDealerNoHole Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -533,7 +533,7 @@ Object GLAArmsDealerNoHole Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -543,7 +543,7 @@ Object GLAArmsDealerNoHole Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW NIGHT DOOR_1_CLOSING DAMAGED @@ -553,7 +553,7 @@ Object GLAArmsDealerNoHole Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/America/Building/AmericaWarFactory.ini b/GeneralsZH/Data/INI/Object/Faction/America/Building/AmericaWarFactory.ini index 306c0880..518f9514 100644 --- a/GeneralsZH/Data/INI/Object/Faction/America/Building/AmericaWarFactory.ini +++ b/GeneralsZH/Data/INI/Object/Faction/America/Building/AmericaWarFactory.ini @@ -223,7 +223,7 @@ Object AmericaWarFactory Model = ABWarFact_A8 Animation = ABWarFact_A8.ABWarFact_A8 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -233,7 +233,7 @@ Object AmericaWarFactory Model = ABWarFact_A8D Animation = ABWarFact_A8D.ABWarFact_A8D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -243,7 +243,7 @@ Object AmericaWarFactory Model = ABWarFact_A8E Animation = ABWarFact_A8E.ABWarFact_A8E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -253,7 +253,7 @@ Object AmericaWarFactory Model = ABWarFact_A8 Animation = ABWarFact_A8.ABWarFact_A8 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -263,7 +263,7 @@ Object AmericaWarFactory Model = ABWarFact_A8D Animation = ABWarFact_A8D.ABWarFact_A8D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED @@ -273,7 +273,7 @@ Object AmericaWarFactory Model = ABWarFact_A8E Animation = ABWarFact_A8E.ABWarFact_A8E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/AmericaAirForce/Building/AirF_AmericaWarFactory.ini b/GeneralsZH/Data/INI/Object/Faction/AmericaAirForce/Building/AirF_AmericaWarFactory.ini index 7f9cbf6a..109fc6ce 100644 --- a/GeneralsZH/Data/INI/Object/Faction/AmericaAirForce/Building/AirF_AmericaWarFactory.ini +++ b/GeneralsZH/Data/INI/Object/Faction/AmericaAirForce/Building/AirF_AmericaWarFactory.ini @@ -223,7 +223,7 @@ Object AirF_AmericaWarFactory Model = ABWarFact_A8 Animation = ABWarFact_A8.ABWarFact_A8 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -233,7 +233,7 @@ Object AirF_AmericaWarFactory Model = ABWarFact_A8D Animation = ABWarFact_A8D.ABWarFact_A8D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -243,7 +243,7 @@ Object AirF_AmericaWarFactory Model = ABWarFact_A8E Animation = ABWarFact_A8E.ABWarFact_A8E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -253,7 +253,7 @@ Object AirF_AmericaWarFactory Model = ABWarFact_A8 Animation = ABWarFact_A8.ABWarFact_A8 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -263,7 +263,7 @@ Object AirF_AmericaWarFactory Model = ABWarFact_A8D Animation = ABWarFact_A8D.ABWarFact_A8D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED @@ -273,7 +273,7 @@ Object AirF_AmericaWarFactory Model = ABWarFact_A8E Animation = ABWarFact_A8E.ABWarFact_A8E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/AmericaLaser/Building/Lazr_AmericaWarFactory.ini b/GeneralsZH/Data/INI/Object/Faction/AmericaLaser/Building/Lazr_AmericaWarFactory.ini index ce17ac4e..c3223d5c 100644 --- a/GeneralsZH/Data/INI/Object/Faction/AmericaLaser/Building/Lazr_AmericaWarFactory.ini +++ b/GeneralsZH/Data/INI/Object/Faction/AmericaLaser/Building/Lazr_AmericaWarFactory.ini @@ -223,7 +223,7 @@ Object Lazr_AmericaWarFactory Model = ABWarFact_A8 Animation = ABWarFact_A8.ABWarFact_A8 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -233,7 +233,7 @@ Object Lazr_AmericaWarFactory Model = ABWarFact_A8D Animation = ABWarFact_A8D.ABWarFact_A8D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -243,7 +243,7 @@ Object Lazr_AmericaWarFactory Model = ABWarFact_A8E Animation = ABWarFact_A8E.ABWarFact_A8E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -253,7 +253,7 @@ Object Lazr_AmericaWarFactory Model = ABWarFact_A8 Animation = ABWarFact_A8.ABWarFact_A8 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -263,7 +263,7 @@ Object Lazr_AmericaWarFactory Model = ABWarFact_A8D Animation = ABWarFact_A8D.ABWarFact_A8D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED @@ -273,7 +273,7 @@ Object Lazr_AmericaWarFactory Model = ABWarFact_A8E Animation = ABWarFact_A8E.ABWarFact_A8E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/AmericaSuperWeapon/Building/SupW_AmericaWarFactory.ini b/GeneralsZH/Data/INI/Object/Faction/AmericaSuperWeapon/Building/SupW_AmericaWarFactory.ini index 1bf19f1c..641681a6 100644 --- a/GeneralsZH/Data/INI/Object/Faction/AmericaSuperWeapon/Building/SupW_AmericaWarFactory.ini +++ b/GeneralsZH/Data/INI/Object/Faction/AmericaSuperWeapon/Building/SupW_AmericaWarFactory.ini @@ -223,7 +223,7 @@ Object SupW_AmericaWarFactory Model = ABWarFact_A8 Animation = ABWarFact_A8.ABWarFact_A8 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -233,7 +233,7 @@ Object SupW_AmericaWarFactory Model = ABWarFact_A8D Animation = ABWarFact_A8D.ABWarFact_A8D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -243,7 +243,7 @@ Object SupW_AmericaWarFactory Model = ABWarFact_A8E Animation = ABWarFact_A8E.ABWarFact_A8E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -253,7 +253,7 @@ Object SupW_AmericaWarFactory Model = ABWarFact_A8 Animation = ABWarFact_A8.ABWarFact_A8 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -263,7 +263,7 @@ Object SupW_AmericaWarFactory Model = ABWarFact_A8D Animation = ABWarFact_A8D.ABWarFact_A8D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED @@ -273,7 +273,7 @@ Object SupW_AmericaWarFactory Model = ABWarFact_A8E Animation = ABWarFact_A8E.ABWarFact_A8E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/Boss/Building/Boss_WarFactory.ini b/GeneralsZH/Data/INI/Object/Faction/Boss/Building/Boss_WarFactory.ini index dcdfc958..1a315f29 100644 --- a/GeneralsZH/Data/INI/Object/Faction/Boss/Building/Boss_WarFactory.ini +++ b/GeneralsZH/Data/INI/Object/Faction/Boss/Building/Boss_WarFactory.ini @@ -649,7 +649,7 @@ Object Boss_WarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -659,7 +659,7 @@ Object Boss_WarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -669,7 +669,7 @@ Object Boss_WarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -679,7 +679,7 @@ Object Boss_WarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -689,7 +689,7 @@ Object Boss_WarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED @@ -699,7 +699,7 @@ Object Boss_WarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/China/Building/ChinaWarFactory.ini b/GeneralsZH/Data/INI/Object/Faction/China/Building/ChinaWarFactory.ini index 35b340d3..f623eb55 100644 --- a/GeneralsZH/Data/INI/Object/Faction/China/Building/ChinaWarFactory.ini +++ b/GeneralsZH/Data/INI/Object/Faction/China/Building/ChinaWarFactory.ini @@ -649,7 +649,7 @@ Object ChinaWarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -659,7 +659,7 @@ Object ChinaWarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -669,7 +669,7 @@ Object ChinaWarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -679,7 +679,7 @@ Object ChinaWarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -689,7 +689,7 @@ Object ChinaWarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED @@ -699,7 +699,7 @@ Object ChinaWarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/ChinaInfantry/Building/Infa_ChinaWarFactory.ini b/GeneralsZH/Data/INI/Object/Faction/ChinaInfantry/Building/Infa_ChinaWarFactory.ini index 7a9488c7..2f52241f 100644 --- a/GeneralsZH/Data/INI/Object/Faction/ChinaInfantry/Building/Infa_ChinaWarFactory.ini +++ b/GeneralsZH/Data/INI/Object/Faction/ChinaInfantry/Building/Infa_ChinaWarFactory.ini @@ -649,7 +649,7 @@ Object Infa_ChinaWarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -659,7 +659,7 @@ Object Infa_ChinaWarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -669,7 +669,7 @@ Object Infa_ChinaWarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -679,7 +679,7 @@ Object Infa_ChinaWarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -689,7 +689,7 @@ Object Infa_ChinaWarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED @@ -699,7 +699,7 @@ Object Infa_ChinaWarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/ChinaNuke/Building/Nuke_ChinaWarFactory.ini b/GeneralsZH/Data/INI/Object/Faction/ChinaNuke/Building/Nuke_ChinaWarFactory.ini index 1c2d82d8..5ccd43df 100644 --- a/GeneralsZH/Data/INI/Object/Faction/ChinaNuke/Building/Nuke_ChinaWarFactory.ini +++ b/GeneralsZH/Data/INI/Object/Faction/ChinaNuke/Building/Nuke_ChinaWarFactory.ini @@ -649,7 +649,7 @@ Object Nuke_ChinaWarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -659,7 +659,7 @@ Object Nuke_ChinaWarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -669,7 +669,7 @@ Object Nuke_ChinaWarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -679,7 +679,7 @@ Object Nuke_ChinaWarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -689,7 +689,7 @@ Object Nuke_ChinaWarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED @@ -699,7 +699,7 @@ Object Nuke_ChinaWarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/ChinaTank/Building/Tank_ChinaWarFactory.ini b/GeneralsZH/Data/INI/Object/Faction/ChinaTank/Building/Tank_ChinaWarFactory.ini index c8cc7e36..611b1894 100644 --- a/GeneralsZH/Data/INI/Object/Faction/ChinaTank/Building/Tank_ChinaWarFactory.ini +++ b/GeneralsZH/Data/INI/Object/Faction/ChinaTank/Building/Tank_ChinaWarFactory.ini @@ -649,7 +649,7 @@ Object Tank_ChinaWarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -659,7 +659,7 @@ Object Tank_ChinaWarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -669,7 +669,7 @@ Object Tank_ChinaWarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -679,7 +679,7 @@ Object Tank_ChinaWarFactory Model = NBWarFact_A8 Animation = NBWarFact_A8.NBWarFact_A8 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -689,7 +689,7 @@ Object Tank_ChinaWarFactory Model = NBWarFact_A8D Animation = NBWarFact_A8D.NBWarFact_A8D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW DOOR_1_CLOSING DAMAGED @@ -699,7 +699,7 @@ Object Tank_ChinaWarFactory Model = NBWarFact_A8E Animation = NBWarFact_A8E.NBWarFact_A8E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/GLA/Building/GLAArmsDealer.ini b/GeneralsZH/Data/INI/Object/Faction/GLA/Building/GLAArmsDealer.ini index 686a4af6..3c456a29 100644 --- a/GeneralsZH/Data/INI/Object/Faction/GLA/Building/GLAArmsDealer.ini +++ b/GeneralsZH/Data/INI/Object/Faction/GLA/Building/GLAArmsDealer.ini @@ -589,7 +589,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -599,7 +599,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -609,7 +609,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -619,7 +619,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -629,7 +629,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW NIGHT DOOR_1_CLOSING DAMAGED @@ -639,7 +639,7 @@ Object GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/GLADemolition/Building/Demo_GLAArmsDealer.ini b/GeneralsZH/Data/INI/Object/Faction/GLADemolition/Building/Demo_GLAArmsDealer.ini index 546154e0..45e14257 100644 --- a/GeneralsZH/Data/INI/Object/Faction/GLADemolition/Building/Demo_GLAArmsDealer.ini +++ b/GeneralsZH/Data/INI/Object/Faction/GLADemolition/Building/Demo_GLAArmsDealer.ini @@ -589,7 +589,7 @@ Object Demo_GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -599,7 +599,7 @@ Object Demo_GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -609,7 +609,7 @@ Object Demo_GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -619,7 +619,7 @@ Object Demo_GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -629,7 +629,7 @@ Object Demo_GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW NIGHT DOOR_1_CLOSING DAMAGED @@ -639,7 +639,7 @@ Object Demo_GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/GLAStealth/Building/Slth_GLAArmsDealer.ini b/GeneralsZH/Data/INI/Object/Faction/GLAStealth/Building/Slth_GLAArmsDealer.ini index 8fda404b..1df4559b 100644 --- a/GeneralsZH/Data/INI/Object/Faction/GLAStealth/Building/Slth_GLAArmsDealer.ini +++ b/GeneralsZH/Data/INI/Object/Faction/GLAStealth/Building/Slth_GLAArmsDealer.ini @@ -591,7 +591,7 @@ Object Slth_GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -601,7 +601,7 @@ Object Slth_GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -611,7 +611,7 @@ Object Slth_GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -621,7 +621,7 @@ Object Slth_GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -631,7 +631,7 @@ Object Slth_GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW NIGHT DOOR_1_CLOSING DAMAGED @@ -641,7 +641,7 @@ Object Slth_GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/Faction/GLAToxin/Building/Chem_GLAArmsDealer.ini b/GeneralsZH/Data/INI/Object/Faction/GLAToxin/Building/Chem_GLAArmsDealer.ini index 801edb72..511dd9ef 100644 --- a/GeneralsZH/Data/INI/Object/Faction/GLAToxin/Building/Chem_GLAArmsDealer.ini +++ b/GeneralsZH/Data/INI/Object/Faction/GLAToxin/Building/Chem_GLAArmsDealer.ini @@ -589,7 +589,7 @@ Object Chem_GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -599,7 +599,7 @@ Object Chem_GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -609,7 +609,7 @@ Object Chem_GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -619,7 +619,7 @@ Object Chem_GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -629,7 +629,7 @@ Object Chem_GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW NIGHT DOOR_1_CLOSING DAMAGED @@ -639,7 +639,7 @@ Object Chem_GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAStealth/Building/GC_Slth_GLAArmsDealer.ini b/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAStealth/Building/GC_Slth_GLAArmsDealer.ini index 5dfe2c00..a1dcd7bb 100644 --- a/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAStealth/Building/GC_Slth_GLAArmsDealer.ini +++ b/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAStealth/Building/GC_Slth_GLAArmsDealer.ini @@ -575,7 +575,7 @@ Object GC_Slth_GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -585,7 +585,7 @@ Object GC_Slth_GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -595,7 +595,7 @@ Object GC_Slth_GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -605,7 +605,7 @@ Object GC_Slth_GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -615,7 +615,7 @@ Object GC_Slth_GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW NIGHT DOOR_1_CLOSING DAMAGED @@ -625,7 +625,7 @@ Object GC_Slth_GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE diff --git a/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAToxin/Building/GC_Chem_GLAArmsDealer.ini b/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAToxin/Building/GC_Chem_GLAArmsDealer.ini index e89f4ab2..031c20a4 100644 --- a/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAToxin/Building/GC_Chem_GLAArmsDealer.ini +++ b/GeneralsZH/Data/INI/Object/GC_Faction/GC_GLAToxin/Building/GC_Chem_GLAArmsDealer.ini @@ -531,7 +531,7 @@ Object GC_Chem_GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING AliasConditionState = SNOW DOOR_1_OPENING @@ -541,7 +541,7 @@ Object GC_Chem_GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING DAMAGED AliasConditionState = SNOW DOOR_1_OPENING DAMAGED @@ -551,7 +551,7 @@ Object GC_Chem_GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE - Flags = START_FRAME_FIRST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_OPENING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_OPENING REALLYDAMAGED RUBBLE @@ -561,7 +561,7 @@ Object GC_Chem_GLAArmsDealer Model = UBArmDeal_A7 Animation = UBArmDeal_A7.UBArmDeal_A7 AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING AliasConditionState = SNOW DOOR_1_CLOSING @@ -571,7 +571,7 @@ Object GC_Chem_GLAArmsDealer Model = UBArmDeal_A7D Animation = UBArmDeal_A7D.UBArmDeal_A7D AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING DAMAGED AliasConditionState = SNOW NIGHT DOOR_1_CLOSING DAMAGED @@ -581,7 +581,7 @@ Object GC_Chem_GLAArmsDealer Model = UBArmDeal_A7E Animation = UBArmDeal_A7E.UBArmDeal_A7E AnimationMode = ONCE_BACKWARDS - Flags = START_FRAME_LAST + Flags = MAINTAIN_FRAME_ACROSS_STATES End AliasConditionState = NIGHT DOOR_1_CLOSING REALLYDAMAGED RUBBLE AliasConditionState = SNOW DOOR_1_CLOSING REALLYDAMAGED RUBBLE