Hi!
First of all, I really like the idea of this tool!
I've already tried it on some old games that I used to enjoy decades ago.
And it works! But my hope was to prevent extensive usage of CPU which cycles was wasted rendering thousands of redundant FPS and thus heating up my laptop. Sadly, limiting FPS now doesn't do the job.
So my question is, is it possible to add a new VSync option that would save CPU cycles?
I looked into the current implementation of FrameLimiter and there was a Sleep(1) in a while-loop that suspended frame swapping. Have you tried it like Sleep(1000 / FPS - elapsed_ms)? I'm guessing it's not as accurate, but it seems to be more efficient way in terms of CPU consumption.
Hi!
First of all, I really like the idea of this tool!
I've already tried it on some old games that I used to enjoy decades ago.
And it works! But my hope was to prevent extensive usage of CPU which cycles was wasted rendering thousands of redundant FPS and thus heating up my laptop. Sadly, limiting FPS now doesn't do the job.
So my question is, is it possible to add a new VSync option that would save CPU cycles?
I looked into the current implementation of FrameLimiter and there was a
Sleep(1)in a while-loop that suspended frame swapping. Have you tried it likeSleep(1000 / FPS - elapsed_ms)? I'm guessing it's not as accurate, but it seems to be more efficient way in terms of CPU consumption.