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41 lines (39 loc) · 1.68 KB
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Scene.lua
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41 lines (39 loc) · 1.68 KB
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Scene = class("Scene")
function Scene:fadeIn(game, effect, time)
if effect == "PanLR" then
local fade = Entity(self.root)
fade:add(Position(game.win.width/2, game.win.height/2))
fade:add(Drawable({0,0,0}))
fade:add(Rect(game.win.width, game.win.height))
fade:add(Movement(game.win.width / time, 0))
fade:add(Timer(time, function() game.engine:removeEntity(fade) end))
game.engine:addEntity(fade)
elseif effect == "Fade" then
local fade = Entity(self.root)
fade:add(Position(game.win.width/2, game.win.height/2))
fade:add(Drawable({0,0,0,255}))
fade:add(Rect(game.win.width, game.win.height))
fade:add(ColorChangeAnimation({0,0,0,0}, time))
fade:add(Timer(time, function() game.engine:removeEntity(fade) end))
game.engine:addEntity(fade)
end
end
function Scene:fadeOut(game, effect, time)
if effect == "PanLR" then
local fade = Entity(self.root)
fade:add(Position(-game.win.width/2, game.win.height/2))
fade:add(Drawable({0,0,0}))
fade:add(Rect(game.win.width, game.win.height))
fade:add(Movement(game.win.width / time, 0))
fade:add(Timer(time, function() game.engine:removeEntity(fade) end))
game.engine:addEntity(fade)
elseif effect == "Fade" then
local fade = Entity(self.root)
fade:add(Position(game.win.width/2, game.win.height/2))
fade:add(Drawable({0,0,0,0}))
fade:add(Rect(game.win.width, game.win.height))
fade:add(ColorChangeAnimation({0,0,0,255}, time))
fade:add(Timer(time, function() game.engine:removeEntity(fade) end))
game.engine:addEntity(fade)
end
end