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main.py
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#!/usr/bin/env python
#######################################################################################################################################
#######################################################################################################################################
# main.py
#
# TronView main entry point.
# Configures and starts the main loop.
# Starts the input thread.
# Check which mode to run in (text, graphic, or edit)
#
# 1/23/2019 Refactor to make pretty.
# 10/22/2021 Name Change.
# 11/04/2024 Update for pygame-ce 2.5.1. (new editor mode)
#
import os, sys, time, threading, argparse, pygame, importlib
from lib import hud_utils
from lib import hud_graphics
from lib.util import drawTimer
from lib.util import rpi_hardware
from lib.util import mac_hardware
from lib.common.text import text_mode
from lib.common.graphic import graphic_mode
from lib.common.graphic import edit_mode
from lib.common import shared # global shared objects stored here.
from lib.common.graphic import edit_save_load
from lib.common.graphic.growl_manager import GrowlPosition
from lib.version import __version__, __build_date__, __build__, __build_time__
from lib.common.dataship.dataship import Interface
from lib.inputs import _input
#############################################
## Class: myThreadEfisInputReader
## Read input data on separate thread.
class myThreadEfisInputReader(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
def run(self):
internalLoopCounter = 1
input_count = len(shared.Inputs)
# make sure at least one input is not onMessagePriority None
for i in range(input_count):
if shared.Inputs[i].onMessagePriority is not None:
break
else:
print("No inputs with onMessagePriority set, exiting input thread")
return
while shared.Dataship.errorFoundNeedToExit == False:
# loop through all inputs and read messages from them.
for i in range(input_count):
if(shared.Inputs[i].isPaused==True):
pass
else:
if shared.Inputs[i].onMessagePriority == 0:
shared.Inputs[i].readMessage(shared.Dataship)
shared.Inputs[i].time_stamp = shared.Inputs[i].time_stamp_string
elif shared.Inputs[i].onMessagePriority is not None:
# mod the internalLoopCounter by the priority and if it's 0, read messages.
if internalLoopCounter % shared.Inputs[i].onMessagePriority == 0:
shared.Inputs[i].readMessage(shared.Dataship)
shared.Inputs[i].time_stamp = shared.Inputs[i].time_stamp_string
internalLoopCounter = internalLoopCounter - 1
#print(f"{internalLoopCounter}", end=" ")
if internalLoopCounter < 1:
internalLoopCounter = 100
checkInternals()
if len(shared.Dataship.targetData) > 0:
shared.Dataship.targetData[0].cleanUp(shared.Dataship) # check if old traffic targets should be cleared up.
#print(f"Input Thread: {shared.Inputs[0].name} looped")
if (shared.Inputs[0].PlayFile != None): # if playing back a file.. add a little delay so it's closer to real world time.
#print(f"sleep")
time.sleep(.04)
# if shared.Dataship.textMode == True: # if in text mode.. lets delay a bit.. this keeps the cpu from heating up on my mac.
# time.sleep(.01)
#############################################
## Class: SingleInputReader
## Read input data on separate thread.
class SingleInputReader(threading.Thread):
def __init__(self, input_index):
threading.Thread.__init__(self)
self.input_index = input_index
def run(self):
# Set this thread to run on a specific core
# Distribute threads across available cores using modulo
try:
import os
cpu_count = os.cpu_count()
if cpu_count:
target_cpu = self.input_index % cpu_count
os.sched_setaffinity(0, {target_cpu})
print(f"Input Thread {self.input_index} assigned to CPU core {target_cpu}")
except AttributeError:
print("os.sched_setaffinity not available on this platform")
except Exception as e:
print(f"Could not set CPU affinity: {e}")
# check if onMessagePriority is None.. is so then this thread can exit.
if shared.Inputs[self.input_index].onMessagePriority is None:
print(f"Input Thread {self.input_index}: {shared.Inputs[self.input_index].name} has no onMessagePriority, exiting")
return
internalLoopCounter = 1
print(f"Input Thread {self.input_index}: {shared.Inputs[self.input_index].name} started")
while shared.Dataship.errorFoundNeedToExit == False:
if shared.Inputs[self.input_index].isPaused == True:
pass
else:
# if priority is 0, read messages every cycle of the loop.
if shared.Inputs[self.input_index].onMessagePriority == 0:
shared.Inputs[self.input_index].readMessage(shared.Dataship)
shared.Inputs[self.input_index].time_stamp = shared.Inputs[self.input_index].time_stamp_string
elif shared.Inputs[self.input_index].onMessagePriority is not None:
# mod the internalLoopCounter by the priority and if it's 0, read messages.
if internalLoopCounter % shared.Inputs[self.input_index].onMessagePriority == 0:
shared.Inputs[self.input_index].readMessage(shared.Dataship)
shared.Inputs[self.input_index].time_stamp = shared.Inputs[self.input_index].time_stamp_string
internalLoopCounter = internalLoopCounter - 1
#print(f"{internalLoopCounter}", end=" ")
if self.input_index == 0: # Only do cleanup on one thread
if internalLoopCounter < 1:
internalLoopCounter = 1000
checkInternals()
if len(shared.Dataship.targetData) > 0:
shared.Dataship.targetData[0].cleanUp(shared.Dataship) # check if old traffic targets should be cleared up.
#print(f"Input Thread: {self.input_index} {shared.Inputs[self.input_index].name} looped")
if shared.Inputs[self.input_index].PlayFile != None: # if playing back a file.. add a little delay so it's closer to real world time.
#print(f"sleep")
time.sleep(.04)
# if shared.Dataship.textMode == True:
# time.sleep(.01)
#############################################
## Function: checkInternals
# check internal values for this processor/machine..
def checkInternals():
global isRunningOnPi, isRunningOnMac
if isRunningOnPi == True:
temp, msg = rpi_hardware.check_CPU_temp()
shared.Dataship.internal.Temp = temp
shared.Dataship.internal.LoadAvg = rpi_hardware.get_load_average()
shared.Dataship.internal.MemFree = rpi_hardware.get_memory_usage()["free_memory"]
elif isRunningOnMac == True:
pass
#############################################
## Function: loadInput
# load input.
def loadInput(num, nameToLoad, playFile=None):
print(f"Input data module {num}: {nameToLoad}")
if hud_utils.findInput(nameToLoad) == False:
print(f"Input source {num} not found: {nameToLoad}")
hud_utils.findInput() # show available inputs
sys.exit()
module = f".{nameToLoad}"
mod = importlib.import_module(module, "lib.inputs")
class_ = getattr(mod, nameToLoad)
newInput = class_()
newInput.PlayFile = playFile
newInput.initInput(num, shared.Dataship)
if not hasattr(newInput, 'id'):
newInput.id = newInput.name
shared.Inputs[num] = newInput
print(f"Input {num} loaded to shared.Inputs[{num}]: {nameToLoad}")
shared.GrowlManager.add_message(f"Input{num}: {newInput.id} Loaded {nameToLoad}",
position=GrowlPosition.BOTTOM_LEFT, duration=8)
return newInput
#############################################
#############################################
# Main function.
#
# check args passed in.
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="TronView")
parser.add_argument('-t', action='store_true', help='Text mode')
parser.add_argument('-e', action='store_true', help='Playback mode')
parser.add_argument('-c', type=str, help='Custom example file name')
parser.add_argument('--listlogs', action='store_true', help='List log data files')
parser.add_argument('--listexamplelogs', action='store_true', help='List example log files')
parser.add_argument('--listusblogs', action='store_true', help='List USB log data files')
parser.add_argument('-i', type=str, help='Input source')
parser.add_argument('-s', '--screen', type=str, help='Screen to load')
parser.add_argument('-l', action='store_true', help='List serial ports')
parser.add_argument('--load-screen', type=str, help='Load screen from JSON file')
parser.add_argument('--input-threads', action='store_true', help='Run each input on a separate thread (default is all on one input thread)')
# Replace individual input arguments with dynamic argument handling
input_args = {}
parser.add_argument(f'--in1', type=str, help="--in1-100 input to use")
parser.add_argument(f'--playfile1', type=str, help="--playfile1-100 playback file to use for this input")
for i in range(2, 100): # Support up to 99 inputs
parser.add_argument(f'--in{i}', type=str, help=argparse.SUPPRESS)
parser.add_argument(f'--playfile{i}', type=str, help=argparse.SUPPRESS)
args = parser.parse_args()
if args.t:
print("Text mode")
# shared.Dataship.textMode = True
if args.listlogs:
hud_utils.listLogDataFiles()
sys.exit()
if args.listexamplelogs:
hud_utils.listExampleLogs()
sys.exit()
if args.listusblogs:
hud_utils.listUSBLogDataFiles()
sys.exit()
if args.e:
# set all the inputs to playback mode.
allPlayback = True
else:
allPlayback = None # None means no playback
if args.c: # this is the same as --playfile1
args.playfile1 = args.c
if args.i:
# this is the same as --in1
loadInput(0,args.i,args.playfile1 if args.playfile1 else allPlayback)
# dynamicly load inputs based on args
for i in range(1, 100):
if getattr(args, f'in{i}'):
loadInput(i-1, getattr(args, f'in{i}'), getattr(args, f'playfile{i}') if getattr(args, f'playfile{i}') else allPlayback)
if args.screen:
ScreenNameToLoad = args.screen
else:
ScreenNameToLoad = hud_utils.readConfig("Main", "screen", "template:default")
if args.l:
rpi_hardware.list_serial_ports(True)
sys.exit()
# if args.load_screen:
# hud_graphics.initDisplay(0)
# edit_mode.load_screen_from_json(args.load_screen)
hud_utils.getDataRecorderDir(exitOnFail=True)
hud_utils.setupDirs()
isRunningOnPi = rpi_hardware.is_raspberrypi()
if isRunningOnPi == True:
print("Running on RaspberryPi")
shared.Dataship.internal.Hardware = "RaspberryPi"
shared.Dataship.internal.OS = rpi_hardware.get_full_os_name()
shared.Dataship.internal.OSVer = rpi_hardware.get_kernel_release()
isRunningOnMac = mac_hardware.is_macosx()
if isRunningOnMac == True:
import platform
import os
print("Running on Mac OSX")
shared.Dataship.internalData.Hardware = "Mac"
shared.Dataship.internalData.OS = "OSx"
shared.Dataship.internalData.OSVer = os.name + " " + platform.system() + " " + str(platform.release())
shared.Dataship.internalData.PythonVer = str(sys.version_info[0])+"."+str(sys.version_info[1])+"."+str(sys.version_info[2])
shared.Dataship.internalData.GraphicEngine2 = pygame.version.vernum
shared.Dataship.internalData.GraphicEngine3dVer = pygame.version.ver
if(shared.Dataship.errorFoundNeedToExit==True): sys.exit()
# check and load screen module. (if not starting in text mode)
shared.Dataship.interface = Interface.GRAPHIC_2D
if(shared.Dataship.errorFoundNeedToExit==True): sys.exit()
# TODO: support text mode.
if args.input_threads:
input_threads = []
print("Starting input threads")
for i in range(len(shared.Inputs)):
if shared.Inputs[i] is not None:
thread = SingleInputReader(i)
thread.start()
input_threads.append(thread)
else:
print("Running all inputs on single thread")
thread1 = myThreadEfisInputReader() # start thread for reading efis input.
thread1.start()
# testing.. start in edit mode.
if shared.Dataship.interface == Interface.EDITOR or shared.Dataship.interface == Interface.GRAPHIC_2D:
hud_graphics.initDisplay(0)
# check if /data/screens/screen.json exists.. if so load edit_save_load.load_screen_from_json()
edit_save_load.load_screen_from_json(ScreenNameToLoad)
shared.GrowlManager.add_message("TronView " + __version__, position=GrowlPosition.CENTER, duration=8)
shared.GrowlManager.add_message("Build: " + __build__ + " " + __build_date__ + " " + __build_time__, position=GrowlPosition.CENTER, duration=8)
shared.GrowlManager.add_message("By running this software you agree to the terms of the license.", position=GrowlPosition.CENTER, duration=8)
shared.GrowlManager.add_message("Use at own risk!", position=GrowlPosition.CENTER, duration=8)
shared.GrowlManager.add_message("TronView.org", position=GrowlPosition.CENTER, duration=8)
shared.GrowlManager.add_message("Press E to enter edit mode", position=GrowlPosition.BOTTOM_MIDDLE, duration=12)
shared.GrowlManager.add_message("Press L to load screen", position=GrowlPosition.BOTTOM_MIDDLE, duration=12)
shared.GrowlManager.add_message("Press Q to quit", position=GrowlPosition.BOTTOM_MIDDLE, duration=12)
shared.GrowlManager.add_message("USE AT YOUR OWN RISK!", position=GrowlPosition.BOTTOM_LEFT, duration=8)
shared.GrowlManager.add_message("USE AT YOUR OWN RISK!", position=GrowlPosition.BOTTOM_RIGHT, duration=8)
shared.GrowlManager.add_message("USE AT YOUR OWN RISK!", position=GrowlPosition.TOP_LEFT, duration=8)
shared.GrowlManager.add_message("USE AT YOUR OWN RISK!", position=GrowlPosition.TOP_RIGHT, duration=8)
# start main loop.
while not shared.Dataship.errorFoundNeedToExit:
if shared.Dataship.interface == Interface.EDITOR:
edit_mode.main_edit_loop()
# TODO: support text mode.
# elif shared.Dataship.interface == Interface.TEXT:
# text_mode.main_text_mode() # start main text loop
else:
graphic_mode.main_graphical() # start main graphical loop
# check if pygame is still running.
if pygame.display.get_init() == True:
pygame.quit()
pygame.display.quit()
for i in range(len(shared.Inputs)):
if shared.Inputs[i] != None:
shared.Inputs[i].closeInput(shared.Dataship)
sys.exit()
# vi: modeline tabstop=8 expandtab shiftwidth=4 softtabstop=4 syntax=python