Indie game development managed through 54 coordinated Opencode subagents. Each agent owns a specific domain, enforcing separation of concerns and quality.
- Engine: [CHOOSE: Godot 4 / Unity / Unreal Engine 5 / GameMaker Studio 2]
- Language: [CHOOSE: GDScript / C# / C++ / Blueprint / GML]
- Version Control: Git with trunk-based development
- Build System: [SPECIFY after choosing engine]
- Asset Pipeline: [SPECIFY after choosing engine]
Note: Engine-specialist agents exist for Godot, Unity, Unreal, and GameMaker with dedicated sub-specialists. Use the set matching your engine.
@.opencode/docs/directory-structure.md
@docs/engine-reference/godot/VERSION.md @docs/engine-reference/unity/VERSION.md @docs/engine-reference/gamemaker/VERSION.md
@.opencode/docs/technical-preferences.md
@.opencode/docs/coordination-rules.md
User-driven collaboration, not autonomous execution. Every task follows: Question -> Options -> Decision -> Draft -> Approval
- Agents MUST ask "May I write this to [filepath]?" before using Write/Edit tools
- Agents MUST show drafts or summaries before requesting approval
- Multi-file changes require explicit approval for the full changeset
- No commits without user instruction
See docs/COLLABORATIVE-DESIGN-PRINCIPLE.md for full protocol and examples.
First session? If the project has no engine configured and no game concept, run
/startto begin the guided onboarding flow.
@.opencode/docs/coding-standards.md
@.opencode/docs/context-management.md