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Exception on resize #1

@nooone

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@nooone

First of all thanks for publishing this! It really worked out of the box, but there seem to be a few bugs and unfortunately I have no clue how to solve those.

When resizing the window, I get the following error:

java.lang.IllegalArgumentException: Upload requires 1251840 elements, but only 743280 elements remain in the buffer
at com.sun.prism.impl.BaseTexture.checkUpdateParams(Unknown Source)
at com.sun.prism.d3d.D3DTexture.update(Unknown Source)
at com.sun.prism.impl.BaseTexture.update(Unknown Source)
at com.sun.prism.impl.BaseResourceFactory.getCachedTexture(Unknown Source)
at com.sun.javafx.sg.prism.NGImageView.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGImageView.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderForClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderRectClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderForClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderRectClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(Unknown Source)
at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(Unknown Source)
at com.sun.javafx.tk.quantum.PresentingPainter.run(Unknown Source)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at com.sun.javafx.tk.RenderJob.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

The ImageView backed by libgdx still works after that, but most of the times, it breaks the rest of the UI. Any ideas?

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