First of all thanks for publishing this! It really worked out of the box, but there seem to be a few bugs and unfortunately I have no clue how to solve those.
When resizing the window, I get the following error:
java.lang.IllegalArgumentException: Upload requires 1251840 elements, but only 743280 elements remain in the buffer
at com.sun.prism.impl.BaseTexture.checkUpdateParams(Unknown Source)
at com.sun.prism.d3d.D3DTexture.update(Unknown Source)
at com.sun.prism.impl.BaseTexture.update(Unknown Source)
at com.sun.prism.impl.BaseResourceFactory.getCachedTexture(Unknown Source)
at com.sun.javafx.sg.prism.NGImageView.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGImageView.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderForClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderRectClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderForClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderRectClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.renderClip(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.sg.prism.NGGroup.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGRegion.renderContent(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.doRender(Unknown Source)
at com.sun.javafx.sg.prism.NGNode.render(Unknown Source)
at com.sun.javafx.tk.quantum.ViewPainter.doPaint(Unknown Source)
at com.sun.javafx.tk.quantum.ViewPainter.paintImpl(Unknown Source)
at com.sun.javafx.tk.quantum.PresentingPainter.run(Unknown Source)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at com.sun.javafx.tk.RenderJob.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
The ImageView backed by libgdx still works after that, but most of the times, it breaks the rest of the UI. Any ideas?
First of all thanks for publishing this! It really worked out of the box, but there seem to be a few bugs and unfortunately I have no clue how to solve those.
When resizing the window, I get the following error:
The ImageView backed by libgdx still works after that, but most of the times, it breaks the rest of the UI. Any ideas?