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Copy pathItems.java
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70 lines (69 loc) · 1.8 KB
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/*Items.java
* @version 1.0
* @author Trotyl
* @since 2019.Dec.16
* A class that manages all the items used in the game*/
public class Items{
boolean paint=true;
boolean pen=true;;
boolean news=true;
boolean room2=true;
boolean npc2=true;
boolean room3=true;
boolean lock=true;
boolean last=true;
boolean all=true;
boolean npc1Out=true;
boolean npc2Out=true;
public void setFalse(String item) {
if(item.equals("paint")){
paint=false;
}else if(item.equals("pen")) {
pen=false;
}else if(item.equals("news")) {
news=false;
}else if(item.equals("room2")) {
room2=false;
}else if(item.equals("npc2")) {
npc2=false;
}else if(item.equals("room3")) {
room3=false;
}else if(item.equals("lock")) {
lock=false;
}else if(item.equals("last")) {
last=false;
}else if(item.equals("all")) {
all=false;
}else if(item.equals("npc1Out")) {
npc1Out=false;
}else if(item.equals("npc2Out")) {
npc2Out=false;
}
}
public boolean get(String item) {
if(item.equals("paint")){
return paint;
}else if(item.equals("pen")) {
return pen;
}else if(item.equals("news")) {
return news;
}else if(item.equals("room2")) {
return room2;
}else if(item.equals("npc2")){
return npc2;
}else if(item.equals("room3")) {
return room3;
}else if(item.equals("lock")) {
return lock;
}else if(item.equals("last")) {
return last;
}else if(item.equals("all")) {
return all;
}else if(item.equals("npc1Out")) {
return npc1Out;
}else if(item.equals("npc2Out")) {
return npc2Out;
}
return false;
}
}