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LineController.cpp
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398 lines (351 loc) · 12.7 KB
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#include "LineController.h"
LineController::LineController()
{
this->curLine = NULL;
this->painter = NULL;
this->setLP =SETNULL;
this->errorPara = 0;
}
void LineController::clearState()
{
this->curLine = NULL;
this->painter = NULL;
this->setLP =SETNULL;
this->errorPara = 0;
}
void LineController::getStartAndEnd(QPoint &start, QPoint &end)
{
start = curLine->startPoint.getQPoint(); //将直线信息存储下来
end = curLine->endPoint.getQPoint(); //将最终绘制的直线信息存储下来
}
void LineController::setBigger(QPainter* painter, QMouseEvent *e, QPen pen)
{
qDebug()<<"Before Bigger,start.x is"<< this->curLine->startPoint.getX() <<endl;
this->curLine->setStartPoint(this->curLine->startPoint*ZOOM_IN);
this->curLine->setEndPoint(this->curLine->endPoint*ZOOM_IN);
qDebug()<<"Line bigger"<<endl;
qDebug()<<"After Bigger,start.x is"<< this->curLine->startPoint.getX() <<endl;
MyDrawLineDDA(painter,curLine->startPoint.point,curLine->endPoint.point);
drawHandle(painter,pen);
}
void LineController::setSmaller(QPainter* painter, QMouseEvent *e, QPen pen)
{
this->curLine->setStartPoint(this->curLine->startPoint*ZOOM_OUT);
this->curLine->setEndPoint(this->curLine->endPoint*ZOOM_OUT);
qDebug()<<"Line smaller"<<endl;
MyDrawLineDDA(painter,curLine->startPoint.point,curLine->endPoint.point);
drawHandle(painter,pen);
}
bool LineController::cutLineLiangBsrsky(QPoint cutStart, QPoint cutEnd, QPainter *painter, QPen pen)
{
//在这里进行判断
//对裁剪窗口预处理
double xmin = std::min(cutStart.x(),cutEnd.x()); //决定裁剪窗口的参数
double ymin = std::min(cutStart.y(),cutEnd.y()); //传入的是决定裁剪窗口的对角线上的顶点,因此做一下处理
double xmax = std::max(cutStart.x(),cutEnd.x());
double ymax = std::max(cutStart.y(),cutEnd.y());
//得到待裁剪直线的各个端点
double x1 = curLine->startPoint.getX();
double y1 = curLine->startPoint.getY();
double x2 = curLine->endPoint.getX();
double y2 = curLine->endPoint.getY();
//各个参数的定义
double dx = x2-x1; //△x
double dy = y2-y1; //△y
double p[4] = {-dx,dx,-dy,dy};
double q[4] = {x1-xmin,xmax-x1,y1-ymin,ymax-y1};
double u1 = 0;
double u2 = 1;
//梁友栋裁剪算法,对p和q进行判断
for(int i=0;i<4;i++){
if(fabs(p[i])<1e-6 && q[i]<0){ //p=0且q<0时,舍弃该线段
this->clearState();
return false;
}
double r = q[i]/p[i];
if(p[i]<0){
u1 = r>u1?r:u1; //u1取0和各个r值之中的最大值
}else{
u2 = r<u2?r:u2; //u2取1和各个r值之中的最小值
}
if(u1>u2){ //如果u1>u2,则线段完全落在裁剪窗口之外,应当被舍弃
this->clearState();
return false;
}
}
qDebug()<<"梁友栋"<<endl;
curLine->setStartPoint(Point(x1+int(u1*dx+0.5), y1+int(u1*dy+0.5)));
curLine->setEndPoint(Point(x1+int(u2*dx+0.5), y1+int(u2*dy+0.5)));
MyDrawLineDDA(painter,curLine->startPoint.point,curLine->endPoint.point);
drawHandle(painter,pen);
return true;
}
Point LineController::getTheAccurayRotatePoint(qreal ridus, int x, int y)
{
int resX = x-ROTATE_ACCURACY;
int resY = y-ROTATE_ACCURACY;
double minDiff =100;
for(int i=x-ROTATE_ACCURACY;i<=x+ROTATE_ACCURACY;i++){
for(int j=y-ROTATE_ACCURACY;j<=y+ROTATE_ACCURACY;j++){
Point tmp(i,j);
double diffTmp = fabs(this->curLine->centerPoint.distanceToPoint(tmp.getQPoint())-ridus);
if(diffTmp<minDiff){
resX=i;
resY=j;
minDiff = diffTmp;
}
}
}
return Point(resX,resY);
}
bool LineController::isOperationing(QMouseEvent *e,QPoint &start,QPoint &end)
{
if(e->button()==Qt::LeftButton){
if(curLine->startPoint.distanceToPoint(e->pos())<=5)
{
qDebug()<<"SETBEGIN"<<endl;
setLP = SETBEGIN;
return true;
}
else if(curLine->endPoint.distanceToPoint(e->pos())<=5)
{
qDebug()<<"SETEND"<<endl;
setLP = SETEND;
return true;
}
else if(curLine->centerPoint.distanceToPoint(e->pos())<=5)
{
setLP = SETCENTER;
return true;
}
else if(curLine->rotatePoint.distanceToPoint(e->pos())<=5)
{
setLP = SETHANDLE;
return true;
}
}
setLP=SETNULL;
*state = UNDO;
start = curLine->startPoint.getQPoint(); //将直线信息存储下来
end = curLine->endPoint.getQPoint(); //将最终绘制的直线信息存储下来
curLine = NULL;
return false;
}
void LineController::mousePressEvent(QPainter *painter, QMouseEvent *e, QPen pen)
{
qDebug()<<"LineController::mousePressEvent"<<endl;
if(curLine!=NULL){
qDebug()<<"curLine!=NULL"<<endl;
}else{
qDebug()<<"curLine==NULL"<<endl;
}
if(e->button()==Qt::LeftButton || e->button()== Qt::RightButton)
{
if(e->button()==Qt::LeftButton && curLine!=NULL)
{
if(curLine->startPoint.distanceToPoint(e->pos())<=5)
{
qDebug()<<"SETBEGIN"<<endl;
setLP = SETBEGIN;
return;
}
else if(curLine->endPoint.distanceToPoint(e->pos())<=5)
{
qDebug()<<"SETEND"<<endl;
setLP = SETEND;
return;
}
else if(curLine->centerPoint.distanceToPoint(e->pos())<=5)
{
setLP = SETCENTER;
return;
}
else if(curLine->rotatePoint.distanceToPoint(e->pos())<=5)
{
setLP = SETHANDLE;
return;
}
setLP = SETNULL;
*state = UNDO;
curLine = NULL;
return;
}
Point curPoint(e->pos().x(),e->pos().y());
curLine = new Line();
curLine->setStartPoint(curPoint);
curLine->setEndPoint(curPoint);
setLP = SETEND;
*state = DRAWING;
}
}
void LineController::mouseMoveEvent(QPainter *painter, QMouseEvent *e, QPen pen)
{
qDebug()<<"LineController::mouseMoveEvent"<<endl;
this->painter = painter;
Point curPoint(e->pos().x(),e->pos().y());
if (curLine == NULL)
return;
switch(setLP){
case SETBEGIN: this->setStartPoint(curPoint); break;
case SETEND: this->setEndPoint(curPoint); break;
case SETCENTER: this->moveToPoint(curPoint); break;
case SETHANDLE: this->rotateToPoint(curPoint); break;
default:
qDebug()<<"Error setLP"<<endl;
}
}
void LineController::mouseReleaseEvent(QPainter *painter, QMouseEvent *e, QPen pen)
{
qDebug()<<"LineController::mouseReleaseEvent"<<endl;
qDebug()<<"state is";
switch (*state) {
case UNDO:
qDebug()<<"UNDO"<<endl;
break;
case DRAWING :
qDebug()<<"DRAWING"<<endl;
break;
}
this->painter = painter;
qDebug()<<"LineController::mouseReleaseEvent"<<endl;
MyDrawLineDDA(painter,curLine->startPoint.point,curLine->endPoint.point);
drawHandle(painter,pen);
}
void LineController::MyDrawLineBresenham(QPainter *painter, QPoint &start, QPoint &end)
{
if(!painter->isActive()) {return;}//保证在Painter有效的时候才进行
//首先先在这里实现我的直线算法
qDebug()<<"MyDrawLine Bresenham"<<endl;
int x1 = start.x();
int y1 = start.y();
int x2 = end.x();
int y2 = end.y();
int x,y,dx,dy,p;
x=x1;
y=y1;
dx=x2-x1;
dy=y2-y1;
p=2*dy-dx;
for(;x<=x2;x++)
{
QPoint temPt(x,y);
painter->drawPoint(temPt);
if(p>=0)
{ y++;
p+=2*(dy-dx);
}
else
{
p+=2*dy;
}
}
}
void LineController::MyDrawLineDDA(QPainter *painter, QPoint &start, QPoint &end)
{
if(!painter->isActive()) {return;}//保证在Painter有效的时候才进行
//首先先在这里实现我的直线算法
qDebug()<<"MyDrawLine DDA"<<endl;
qDebug()<< "before"<<endl;
int x1 = start.x();
qDebug()<< "after"<<endl;
int y1 = start.y();
int x2 = end.x();
int y2 = end.y();
double dx=x2-x1;
double dy=y2-y1;
double e=(fabs(dx)>fabs(dy))?fabs(dx):fabs(dy);
double x=x1;
double y=y1;
dx/=e;
dy/=e;
for(int i=1;i<=e;i++){
QPoint temPt((int)(x+0.5), (int)(y+0.5));
painter->drawPoint(temPt);
x+=dx;
y+=dy;
}
}
void LineController::setStartPoint(Point point)
{
qDebug() << "setStartPoint("<<endl;
curLine->setStartPoint(point);
qDebug() << "StartPoint(" <<curLine->startPoint.point.x()<<","<<curLine->startPoint.point.y()<<")"<<endl;
qDebug() << "EndPoint(" <<curLine->endPoint.point.x()<<","<<curLine->endPoint.point.y()<<")"<<endl;
//顺序不知道为啥会影响粗细。。
MyDrawLineDDA(painter,curLine->startPoint.point,curLine->endPoint.point);
drawHandle(painter,pen);
}
void LineController::setEndPoint(Point point)
{
qDebug() << "setEndPoint("<<endl;
curLine->setEndPoint(point);
qDebug() << "StartPoint(" <<curLine->startPoint.point.x()<<","<<curLine->startPoint.point.y()<<")"<<endl;
qDebug() << "EndPoint(" <<curLine->endPoint.point.x()<<","<<curLine->endPoint.point.y()<<")"<<endl;
MyDrawLineDDA(painter,curLine->startPoint.point,curLine->endPoint.point);
drawHandle(painter,pen);
}
void LineController::moveToPoint(Point point)
{
int offsetX = point.getX() - curLine->centerPoint.getX();
int offsetY = point.getY() - curLine->centerPoint.getY();
curLine->setStartPoint(Point(curLine->startPoint.getX()+offsetX,curLine->startPoint.getY()+offsetY));
curLine->setEndPoint(Point(curLine->endPoint.getX()+offsetX,curLine->endPoint.getY()+offsetY));
qDebug() << "StartPoint(" <<curLine->startPoint.point.x()<<","<<curLine->startPoint.point.y()<<")"<<endl;
qDebug() << "EndPoint(" <<curLine->endPoint.point.x()<<","<<curLine->endPoint.point.y()<<")"<<endl;
MyDrawLineDDA(painter,curLine->startPoint.point,curLine->endPoint.point);
drawHandle(painter,pen);
}
void LineController::rotateToPoint(Point point)
{
double RotaryAngle = getRotaryAngle(curLine->centerPoint,curLine->rotatePoint,point);
bool wiseFlag = clockWise(curLine->centerPoint,curLine->rotatePoint,point);
if(wiseFlag)
qDebug()<<"顺时针"<<endl;
else
qDebug()<<"逆时针"<<endl;
if(wiseFlag){//顺时针转
RotaryAngle *= -1;
}
//把x和y绕rx0和ry0旋转RotaryAngle度
int x = curLine->startPoint.getX();
int y = curLine->startPoint.getY();
int rx0 = curLine->centerPoint.getX();
int ry0 = curLine->centerPoint.getY();
int rotateStartX = (x - rx0)*cos(RotaryAngle) + (y - ry0)*sin(RotaryAngle) + rx0 ;
int rotateStartY = -(x - rx0)*sin(RotaryAngle) + (y - ry0)*cos(RotaryAngle) + ry0 ;
//curLine->setLength();
qreal l = this->curLine->getLength();
qDebug()<<"校正前:坐标为(" << rotateStartX<<","<<rotateStartY<< "),长度为"<<l<<endl;
Point accurayP = this->getTheAccurayRotatePoint(l/2,rotateStartX,rotateStartY);
rotateStartX = accurayP.getX();
rotateStartY = accurayP.getY();
curLine->setStartPoint(Point(rotateStartX,rotateStartY));
curLine->setEndPoint(Point(2*rx0-rotateStartX,2*ry0-rotateStartY));
qreal l2 = curLine->startPoint.distanceToPoint(curLine->endPoint.getQPoint());
qDebug()<<"校正后:坐标为(" << rotateStartX<<","<<rotateStartY<< "),长度为"<<l2<<endl;
this->errorPara += l2-l;
qDebug()<<"旋转累积误差为"<<this->errorPara<<endl;
qDebug() << "StartPoint(" <<curLine->startPoint.point.x()<<","<<curLine->startPoint.point.y()<<")"<<endl;
qDebug() << "EndPoint(" <<curLine->endPoint.point.x()<<","<<curLine->endPoint.point.y()<<")"<<endl;
MyDrawLineDDA(painter,curLine->startPoint.point,curLine->endPoint.point);
drawHandle(painter,pen);
}
void LineController::setState(DRAW_STATE *state)
{
this->state = state;
}
void LineController::drawHandle(QPainter *painter, QPen pen)
{
curLine->startPoint.DrawCyclePoint(painter,pen);
curLine->endPoint.DrawCyclePoint(painter,pen);
curLine->centerPoint.DrawWarnPoint(painter,pen);
curLine->rotatePoint.DrawCyclePoint(painter,pen);
}
void LineController::drawWhileCutting(QPainter *painter, QPen pen)
{
MyDrawLineDDA(painter,curLine->startPoint.point,curLine->endPoint.point);
curLine->startPoint.DrawCyclePoint(painter,pen);
curLine->endPoint.DrawCyclePoint(painter,pen);
curLine->centerPoint.DrawWarnPoint(painter,pen);
curLine->rotatePoint.DrawCyclePoint(painter,pen);
}