Is your feature request related to a problem? Please describe.
The vanilla passive rupee drain makes the Magic Armor annoying to use. However, the current "Free Magic Armor" cheat makes it completely overpowered by removing the cost entirely.
A simpler, balanced alternative: change the trigger so the armor only drains rupees when Link actually takes damage.
Remove the passive drain over time.
Subtract rupees only upon taking a hit (scaling with the damage taken or just a flat amount).
Let the vanilla engine handle the rest. (If rupees reach 0, the game naturally takes care of making the armor heavy and removing the invincibility).
Additional context
This just shifts the rupee cost from a timer to an on-hit event. It keeps the game balanced, makes the armor viable for combat, and maintains the vanilla penalty for running out of money.
Is your feature request related to a problem? Please describe.
The vanilla passive rupee drain makes the Magic Armor annoying to use. However, the current "Free Magic Armor" cheat makes it completely overpowered by removing the cost entirely.
A simpler, balanced alternative: change the trigger so the armor only drains rupees when Link actually takes damage.
Remove the passive drain over time.
Subtract rupees only upon taking a hit (scaling with the damage taken or just a flat amount).
Let the vanilla engine handle the rest. (If rupees reach 0, the game naturally takes care of making the armor heavy and removing the invincibility).
Additional context
This just shifts the rupee cost from a timer to an on-hit event. It keeps the game balanced, makes the armor viable for combat, and maintains the vanilla penalty for running out of money.