index.html:
#<_io.TextIOWrapper name='index.html' mode='r' encoding='UTF-8'>
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Live 3D Spectrogram</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
</head>
<body>
<script src="spectrogram.js"></script>
</body>
</html>
spectrogram.js:
#<_io.TextIOWrapper name='spectrogram.js' mode='r' encoding='UTF-8'>
navigator.mediaDevices.getUserMedia({ audio: true, video: false })
.then(stream => {
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
const source = audioContext.createMediaStreamSource(stream);
const analyser = audioContext.createAnalyser();
analyser.fftSize = 2048;
const bufferLength = analyser.frequencyBinCount;
const dataArray = new Uint8Array(bufferLength);
source.connect(analyser);
// Continue with visualization setup
})
.catch(err => {
console.error('Accessing the microphone failed: ', err);
});
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera.position.z = 5;
// Geometry for the spectrogram
const geometry = new THREE.PlaneGeometry(1, 1, 128, 128);
const material = new THREE.MeshBasicMaterial({ color: 0xffffff, wireframe: true });
const spectrogram = new THREE.Mesh(geometry, material);
scene.add(spectrogram);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
// Update spectrogram geometry based on audio data here
}
animate();
function updateSpectrogram() {
analyser.getByteFrequencyData(dataArray);
// Example: Update the spectrogram geometry vertices based on `dataArray`
// This is a simplification. You'll need to adapt it to create a meaningful visualization
for (let i = 0; i < geometry.vertices.length; i++) {
const vertex = geometry.vertices[i];
const value = dataArray[i] || 0;
vertex.z = value * 0.01; // Scale the z-value based on frequency amplitude
}
geometry.verticesNeedUpdate = true;
}
function animate() {
requestAnimationFrame(animate);
updateSpectrogram(); // Call this inside your animate loop
renderer.render(scene, camera);
}