diff --git a/.gitignore b/.gitignore index 0ba18515f..15c9eedc6 100644 --- a/.gitignore +++ b/.gitignore @@ -129,6 +129,9 @@ mobile/ios/bundle_id.local !/tests/firered_launcher_driver.lua /mods/* /Claude outputs/* +# Screenshots rendered from a ROM are never committed. +/docs/images/ +/tools/gen2_contest_ui_harness/*.png # ...EXCEPT THE ONES THAT SHIP WITH THE LAUNCHER. # # `/mods/*` above keeps a developer's working folder out of the repo -- the diff --git a/Claude outputs/chasesaway.png b/Claude outputs/chasesaway.png deleted file mode 100644 index 105568be5..000000000 Binary files a/Claude outputs/chasesaway.png and /dev/null differ diff --git a/Claude outputs/duofight.png b/Claude outputs/duofight.png deleted file mode 100644 index 133da089b..000000000 Binary files a/Claude outputs/duofight.png and /dev/null differ diff --git a/docs/gen4-platinum-2.md b/docs/gen4-platinum-2.md index b67dea27c..3a06fe79f 100644 --- a/docs/gen4-platinum-2.md +++ b/docs/gen4-platinum-2.md @@ -3232,10 +3232,10 @@ The permission grid was validated by drawing it and recognising Sinnoh. The meshes were validated the same way, and the second picture is the one that settles the whole chain at once. -`docs/images/gen4-sinnoh-mesh.png` is the entire 30×30 overworld matrix — +The first picture (rendered from a ROM, so not kept in the repo) is the entire 30×30 overworld matrix — 900 chunks, one pixel a tile — rasterised top-down from the decoded geometry, with every texture sampled through the interpolated UVs and a depth test -keeping whatever is highest. `docs/images/gen4-town-mesh.png` is three chunks of +keeping whatever is highest. The second is three chunks of one town at eight pixels a tile, with its buildings placed from the chunk's own object records. diff --git a/docs/gen4-platinum.md b/docs/gen4-platinum.md index e421690ab..82af339fb 100644 --- a/docs/gen4-platinum.md +++ b/docs/gen4-platinum.md @@ -3232,10 +3232,10 @@ The permission grid was validated by drawing it and recognising Sinnoh. The meshes were validated the same way, and the second picture is the one that settles the whole chain at once. -`docs/images/gen4-sinnoh-mesh.png` is the entire 30×30 overworld matrix — +The first picture (rendered from a ROM, so not kept in the repo) is the entire 30×30 overworld matrix — 900 chunks, one pixel a tile — rasterised top-down from the decoded geometry, with every texture sampled through the interpolated UVs and a depth test -keeping whatever is highest. `docs/images/gen4-town-mesh.png` is three chunks of +keeping whatever is highest. 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