diff --git a/docs/assets/addom.gif b/docs/assets/addom.gif new file mode 100644 index 00000000..fc8b9a9e Binary files /dev/null and b/docs/assets/addom.gif differ diff --git a/docs/custom-systems/dotw.md b/docs/custom-systems/dotw.md index 3846859d..2cc6ad6b 100644 --- a/docs/custom-systems/dotw.md +++ b/docs/custom-systems/dotw.md @@ -1,58 +1,84 @@ # Dungeon of the Week -Every Monday at 8AM CT, four of the ten available dungeons are randomly assigned one of five weekly bonuses. +Every Monday at 8AM CT, four of the ten available dungeons are randomly assigned one of five weekly bonuses. ## Overview -**Only four of the five bonuses are active each week**, so one of the bonuses is skipped each week. These four dungeons infused with tempting bonuses entice adventurers to seek out and slay monsters by the thousands. Once enough are slain, the terrible dragon Dracothraxus will appear in one of the four dungeons for brave adventurers to battle to a fiery death. +**Only four of the five bonuses are active each week**, so one of the bonuses is skipped each week. These four dungeons infused with bonuses designed to entice adventurers to seek out and slay monsters by the thousands. As kills accumulate inside each active dungeon, the bonus grows stronger by unlocking new tiers with enhanced effects. Once enough enemies are slain, the terrible dragon Dracothraxus will appear in one of the active dungeons for brave adventurers to battle to a fiery death. -!!! tip "Learning the active dungeons" - Type [dotw in game or !dotw in discord to learn the currently active dungeons +!!! tip "Learning the active dungeons" + Type `[dotw` in game or `!dotw` in Discord to learn the currently active dungeons and their current tier progress. + +## Bonus Tiers + +Each bonus has **three tiers** that unlock progressively as players rack up kills inside the dungeon that week. Tier 1 is always active from the start. Tiers 2 and 3 unlock once the dungeon's weekly kill count crosses threshold milestones. Thresholds can be tuned by admins at runtime. + +| Tier | Typical Threshold | What it means | +| ------ | ------------------- | ------------------------ | +| Tier 1 | 0 kills (always on) | Baseline bonus effect | +| Tier 2 | 2,500 kills | Enhanced effect unlocked | +| Tier 3 | 5,000 kills | Maximum effect unlocked | ## DOTW Bonuses ### Boon of the Slayer -Higher chance creatures drop slayer weapons or instruments +Higher chance that creatures drop slayer-typed weapons or instruments. -### Gold Rush +| Tier | Label | Effect | +| --------------------------- | ----------- | ----------------------------------------------------------------------------- | +| Tier 1 - Slayer Weapons | 0 kills | Creatures have a chance to drop slayer-typed weapons. | +| Tier 2 - Slayer Instruments | 2,500 kills | Creatures may also drop slayer-typed instruments. | +| Tier 3 - Hunter's Surge | 5,000 kills | Both slayer weapon and instrument drop chances are rolled **twice** per kill. | -Creatures drop more gold and loot this week +### Gold Rush -### Collector's Week +Creatures drop more gold and loot. -Creatures have a rare chance to drop statue and dye material +| Tier | Kills | Effect | +| ----------------------- | ----------- | ----------------------------------------------------------------------- | +| Tier 1 - Heavier Purses | 0 kills | Gold found on creatures is multiplied 1.5 | +| Tier 2 - Bonus Loot | 2,500 kills | Creatures also drop a fame-scaled bonus loot pack. | +| Tier 3 - Royal Hoard | 5,000 kills | The bonus loot pack is upgraded one rarity tier above the fame default. | -### Rift Surge +### Collector's Week -Rift shards, rift spawns, and rift gates have a higher chance to drop +Creatures have a rare chance to drop dungeon-themed dye materials and rare monster statues. -### Scholar's Week +| Tier | Kills | Effect | +| --------------------- | ----------- | -------------------------------------------------------- | +| Tier 1 - Dye Material | 0 kills | Creatures may drop the dungeon's signature dye material. | +| Tier 2 - Rare Statues | 2,500 kills | Creatures may also drop rare monster statues. | +| Tier 3 - Statue Surge | 5,000 kills | An extra statue drop roll is granted on every kill. | -Skill gains are enhanced this week +### Rift Surge -## Dracothraxus +Rift shards, rift spawns, and rift gates have a higher chance to appear. -Once a certain number of enemies within the active dungeons are slain, the mighty dragon Dracothraxus will be summoned to one of the four dungeons. Adventurers must work together to defeat the terrible wyrm if they want to loot his massive hoard of gold. +| Tier | Kills | Effect | +| --------------------- | ----------- | -------------------------------------------------------------------------------------- | +| Tier 1 - Shard Bounty | 0 kills | Paragon (rift spawn) kills grant 2 bonus Rift Shards. | +| Tier 2 - Open Gates | 2,500 kills | Rift gate spawn min/max chances are widened. | +| Tier 3 - Convergence | 5,000 kills | Per-kill bonus shard chance is active, and rift-spawn conversion chance is multiplied. | -## Tips +### Scholar's Week -- Try out different dungeons; you may be surprised which bonuses you like the most. -- Branch out from your usual farm spots. -- Consider the bonus; weak mobs for Collector's Week vs strong mobs for Gold Rush. -- Learn how to fight Dracothraxus; he has several different fire attacks. +Skill gains are enhanced inside the dungeon. The bonus builds up across tiers. -## Patch History +| Tier | Kills | Effect | +| ------------------- | ----------- | -------------------------------------------------- | +| Tier 1 - Apprentice | 0 kills | Skill gains are boosted by the base amount of 25%. | +| Tier 2 - Journeyman | 1,500 kills | Base + a quarter of the 0.25 bonus | +| Tier 3 - Master | 3,000 kills | Base + half of the 0.25 bonus | -The DOTW system was introduced in **Patch 1.11**: +!!! note "Scholar's Week thresholds" + Scholar's Week has lower tier thresholds than other bonuses (1,500 / 3,000 kills vs the standard 2,500 / 5,000) to reflect that skill-gain benefits reward steady play rather than mass slaughter. -- **1.11:** Initial implementation — four dotw bonuses introduced -- **1.11.1:** Initial implementation — Adjust the amount of gold and loot that drops during the DotW Gold Rush bonus (with further adjustments now able to be made in-game); Champ spawn are excluded from DotW bonuses Created a gump for the [dotw command; Added a new dungeon bonus, Boon of the Slayer, which increases your chances for a slayer weapon or instrument; Fixed issue with dungeon milestones executing on non-active bonus dungeons -- **1.12:** Initial implementation — Dracothraxus has been modified to have a larger hit pool, a bit stronger, and a new special attack; Dracothraxus will now spawn in every dungeon; Fixed the issue with the Boon of the Slayer, mainly around slayer's not dropping as much as they should; Fixed the incorrect descriptions when entering a dungeon, cleaned up the general descriptions you see in Discord and in [dotw; Pets now see a boost in skill gains during Scholar's Week; Refactored how the DOTW system handles when a monster that was killed in a dungeon to prevent double processing; Lowered the chances to get rift shards during DOTW during normal mobs, however, increased the amount you get when killing a rift spawn (sorry, the rift shard gravy train is over) +## Dracothraxus -For detailed changes, see the [patch notes](../patches/index.md). +Once enough enemies within an active dungeon are slain (typically 4,000–5,000 kills depending on the dungeon), the mighty dragon Dracothraxus is summoned to that dungeon. Adventurers must work together to defeat the terrible wyrm if they want to loot his massive hoard of gold. ## Related Systems -- [Achievements](achievements.md) — Track your monsters slayed and dungeons explored -- [Currencies](../game-mechanics/currencies.md) — Gain rift and champion currencies +- [Achievements](achievements.md) - Track your monsters slayed and dungeons explored +- [Currencies](../game-mechanics/currencies.md) - Gain rift and champion currencies diff --git a/docs/patches/index.md b/docs/patches/index.md index 0add99bf..f60eb510 100644 --- a/docs/patches/index.md +++ b/docs/patches/index.md @@ -8,6 +8,7 @@ Welcome to the New Dawn patch notes archive. All server patches and updates are | Patch Version | Release Date | | -------------------------------------- | ----------------- | +| [SERVER PATCH 1.14](patch-1.14.md) | July 23rd, 2026 | | [SERVER PATCH 1.13](patch-1.13.md) | June 28th, 2026 | | [SERVER PATCH 1.12](patch-1.12.md) | June 10th, 2026 | | [SERVER PATCH 1.11.1](patch-1.11.1.md) | May 14th, 2026 | diff --git a/docs/patches/patch-1.14.md b/docs/patches/patch-1.14.md new file mode 100644 index 00000000..88a1b8f5 --- /dev/null +++ b/docs/patches/patch-1.14.md @@ -0,0 +1,84 @@ +# SERVER PATCH 1.14 + +## July 23rd, 2026 + +This patch is a general maintainence patch, with some bug fixes, enhancements, and map changes. + +## 🛠️ Bug Fixes & Enhancements + +- Fixed issue with taste attempts on honey +- Auctions with commodity deeds, treasure maps, and/or auctions that contain a stack of items, will list the amount details and additional info (it: tmap level/type) +- Completed tmaps and commodity deeds with no amount cannot be placed up for auction +- The first bid placed on an auction will be the starting bid, not the starting bid + minimum bid +- The children in Ocllo won't haze you while you're hidden +- Banned accounts/players will not longer show in the in-game Achievement Leaderboard +- Fixed issue with missing `cliloc` when picking the city during character creation +- `[help` will be a bit more clear showing you what commands you have access to use +- Removed 1109 from possible hues at the 550 point BOD level +- Adjusted the drop rates of gargoyle pickaxes on the various gargoyle types +- Fixed broken graphic for the the enslaved gargoyle +- Fixed the incorrect points being displayed when clicking on small or large BODs (it should now align with the codex page) +- You can no longer fish up the non-usable rusty chest +- Fixed issue with carpentry BODs not retaining material type when removed from a BOD book +- A BOD book now counts as one item +- Adjusted the min/max skill for creating spellbooks +- Treasure maps now show the numbered location in the label that aligns with the marker on the client's world map +- Reward gumps for pirates, champs, rifts, etc will show the hue of the item in the description +- The stonecrafter NPC sells the book you need to learn how to mine up stone (requires that you learned masonry) +- Stone now stacks, the weight dropped from 10 to 1, and the graphic has changed +- Brigand and others camps won't sometimes disappear soon after you enter the camp +- Fixed issue with transfering rare horses to players without taming +- You can now control pets using their name +- If you log out in your ship's hold, you will be in the hold when you log back in +- Beehives can be put into hibernation, which puts growth, production, and maladies on hold, along with any wax or honey extraction + +## NPC Vendor Prices + +- Adjusted the vendor pricing on scolls for better balance with reg prices +- Adjusted the vendor pricing on leather goods for better balance + +!!! note + In general, I believe crafting materials should come from players collecting and harvesting them, then selling them to each other, rather than being bought from NPCs and sold right back for an unlimited, easy profit. Right now, NPCs will buy just about anything in endless quantity, and I can see some changes with that in the future. + +## Dungeon of the Week (DOTW) + +The bonuses in DOTW now have a few tiers. These tiers are unlocked as players kill monsters within each dungeon. Each tier builds on the existing bonus. + +The [Dungeon of the Week](../custom-systems/dotw.md) page has been updated to reflect those tiers and bonuses. + +Also to note, DOTW should rotate closer to around 8AM Central time on Monday as intended + +## Traveling Merchant + +Addom, the traveling merchant can be found randomly throughout Britannia, for a short time, before moving on. + +Some items are limited in quanity, some are limited in availablity. He isn't on a schedule, so keep an eye out on Discord for announcements. + +
+Exploring the unknown has always fascinated me. My father gave me my first rope the same day he he gave me a wooden sword. "Both will be useful to thee, my son," he told me. Though he had no gift for prophecy, my father was correct. I have devoted my life to finding exciting places and unique artifacts, and my work has taken me across the continent thrice over. Settle for a more sedate life? Never, say I — though my wife would be pleased were I to do so. I will not cease my search for the unknown until there is nothing more to find. Fortunately — or unfortunately, perhaps — my life will end before I can explore every niche, nook and cranny of this wondrous land. My only hope is that thou wilt enjoy thy travels as much as I have mine! +- Addom from Key to the Black Gate (Ultima VII) +
+ +## Map Changes + +As part of my ongoing effort to evolve the world of New Dawn, I've made some small changes to the map. These changes mostly focus on finishing a few areas that were left incomplete and changing some areas to feel like it fits better in the world. + +- Ocllo got a facelift across the whole town, and the new player platform has been moved closer to the bank. +- Moonglow's surrounding roads and town square have been slightly reworked. +- Britain is now more in line with the vision of what the town became after the Codex Wars. This town was always unfinished, and I was never happy with it, so this is a step in the right direction. It still needs more work. + +
+**A Proclamation from the Paws Village Council** + +To the good folk of Paws, + +It is with great pride that the Village Council announces a triumph long sought by residents of our beloved waterfront district. Thanks to the growing prosperity of our northern neighbors, whose tax contributions have swelled the village coffers beyond all expectation, the Council has at last secured the funds necessary to convince Master Ferru of the Wishing Well Stables to relocate his just on the borders of the town limits. + +Effective at the next full moon, the stables shall be moved west, near the soon to be completed Cat's Lair where the horses may graze freely and Master Ferru's business may continue to thrive, unhindered by the complaints of nearby residents. + +We know this day has been long awaited by those who dwell along the water's edge, and who have endured more than their fair share of unwelcome aromas drifting in with the evening breeze. Let it be known that the Council heard your petitions, smelled your suffering, and acted. + +May the waterfront air be sweet, the view unobstructed, and the horses happy in their new home. +- By order of the Paws Village Council +
+