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Pals spawned via the PalTemplate path (spawnpal_j, /summon PalSummon files) trigger the client's purple "Boss First Kill" toast (with 0 rewards) on every single kill — even for normal, non-BOSS PalIDs. Killing an event wave of 8 spawned pals fires the banner 8 times, which makes template spawns very noisy for wave/event use.
Palworld dedicated server v1.0.1.100619 (Windows, Steam/crossplay -publiclobby)
Spawns issued via RCON: spawnpal_j <Template> <x> <y> <z> with a minimal template ({"PalID": "Garm", "Level": 62})
Repro
Create a minimal template for a normal (non-BOSS) pal, e.g. {"PalID": "Garm", "Level": 62}
spawnpal_j it near a player (or /summon via a PalSummon file - same result)
Player kills the pal
Client shows the purple "Boss First Kill" banner with 0 rewards - and it repeats on every subsequent kill of every template-spawned pal
announceAdminSummonsKill is set to false; this is not the chat announcement - it appears to be the game's own boss-kill UI, presumably because template spawns are materialized through the raid/boss summon pathway.
Request
A way to have template/summon spawns register as regular wild pals client-side - e.g. a PalTemplate/PalSummon flag like "SpawnAsWild": true or "SuppressBossKillUI": true. This would make the (excellent) template spawn system usable for admin-run wave events without banner spam.
Thanks for PalDefender - the template + summon system is fantastic for running live server events.
Summary
Pals spawned via the PalTemplate path (
spawnpal_j,/summonPalSummon files) trigger the client's purple "Boss First Kill" toast (with 0 rewards) on every single kill — even for normal, non-BOSS PalIDs. Killing an event wave of 8 spawned pals fires the banner 8 times, which makes template spawns very noisy for wave/event use.Environment
-publiclobby)spawnpal_j <Template> <x> <y> <z>with a minimal template ({"PalID": "Garm", "Level": 62})Repro
{"PalID": "Garm", "Level": 62}spawnpal_jit near a player (or/summonvia a PalSummon file - same result)announceAdminSummonsKillis set tofalse; this is not the chat announcement - it appears to be the game's own boss-kill UI, presumably because template spawns are materialized through the raid/boss summon pathway.Request
A way to have template/summon spawns register as regular wild pals client-side - e.g. a PalTemplate/PalSummon flag like
"SpawnAsWild": trueor"SuppressBossKillUI": true. This would make the (excellent) template spawn system usable for admin-run wave events without banner spam.Thanks for PalDefender - the template + summon system is fantastic for running live server events.