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namespace UniGame.Runtime.Analytics
{
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Interfaces;
using R3;
using UniGame.GameFlow.Runtime;
using UnityEngine;
[Serializable]
public class GameAnalyticsService : GameService, IAnalyticsService
{
private List<IAnalyticsAdapter> _adapters = new();
private List<IAnalyticsMessageHandler> _handlers = new();
public GameAnalyticsService()
{
LifeTime.AddCleanUpAction(CleanUp);
}
public void TrackEvent(IAnalyticsMessage message)
{
if(LifeTime.IsTerminated) return;
TrackEventAsync(message).Forget();
}
public IDisposable RegisterMessageHandler(IAnalyticsMessageHandler handler)
{
if (LifeTime.IsTerminated)
return Disposable.Empty;
if (_handlers.Contains(handler))
return Disposable.Empty;
_handlers.Add(handler);
return Disposable.Create(() =>
{
if (_handlers.Contains(handler))
_handlers.Remove(handler);
});
}
public void UpdateHandlers(IEnumerable<IAnalyticsMessageHandler> messageHandlers)
{
foreach (var messageHandler in messageHandlers)
{
RegisterMessageHandler(messageHandler);
}
}
public IDisposable RegisterAdapter(IAnalyticsAdapter adapter)
{
if(LifeTime.IsTerminated)
return Disposable.Empty;
if (_adapters.Contains(adapter))
return Disposable.Empty;
_adapters.Add(adapter);
return Disposable.Create(() =>
{
if (_adapters.Contains(adapter))
_adapters.Remove(adapter);
});
}
private async UniTask TrackEventAsync(IAnalyticsMessage message)
{
var data = message;
for (var i = 0; i < _handlers.Count; i++)
{
try
{
data = await _handlers[i].UpdateMessageAsync(data);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}
PublishToAdapters(data);
}
private void InitializeMessageChannel(IAnalyticsMessageChannel channel)
{
channel.ToObservable()
.Subscribe(PublishToAdapters)
.AddTo(LifeTime);
}
private void PublishToAdapters(IAnalyticsMessage message)
{
for (var i = 0; i < _adapters.Count; i++)
{
try
{
_adapters[i].TrackEvent(message);
}
catch (Exception e)
{
Debug.LogException(e);
}
}
}
private void CleanUp()
{
_adapters.Clear();
_handlers.Clear();
}
}
}