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simple-game-server-go/internal/game/allocated.go

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Original file line numberDiff line numberDiff line change
@@ -70,7 +70,6 @@ func (g *Game) launchGame(port int64) {
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for {
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client, err := g.acceptClient(g.gameBind)
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if err != nil {
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if errors.Is(err, syscall.EINVAL) {
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g.logger.Debug("server closed")

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