This folder contains setup steps, compatibility details, and node documentation for the checked-out branch or tag.
| Level | Read First | Goal |
|---|---|---|
| Beginner | Installation | Add the plugin to a project and confirm the nodes are available. |
| Intermediate | Node Reference | Look up Blueprint categories, parameters, return values, and edge cases. |
| Expert | Compatibility, Migration 2.0, module headers, and the changelog | Check supported engines, module boundaries, packaged-game behavior, and migration details. |
- Installation - add Directive Utilities to a project, verify the install, and troubleshoot common setup problems.
- Compatibility - supported engine versions, platforms, module layout, and packaged-game behavior.
- Migration 2.0 - rename tables and upgrade steps for projects moving from UDCore 1.x.
Per-library reference for every Blueprint-exposed node. Each page lists the module, header, Blueprint category, C++ signature, parameters, outputs, and return behavior.
- Function Library - runtime context, project, clipboard, class, command-line, and keyed profiling helpers.
- Array Function Library - wildcard array helpers.
- Map Function Library - wildcard map helpers.
- String Function Library - validation, filtering, matching, formatting, hashing, and case conversion.
- Text Function Library - text helpers.
- Regex Function Library - pattern matching and replacement.
- Math Function Library - angles, easing, ranges, point generation, weighted random, formatting, noise, and array statistics.
- Gameplay Tag Function Library - tag hierarchy helpers and registry search.
- Save Game Function Library - save-slot enumeration, timestamps, byte serialization, and slot management.
- Input Function Library - Enhanced Input helpers.
- Async Tasks - timed flow, asset loading, traces, and movement.
- Editor Asset Library - asset query and management helpers.
- Editor Asset Audit Library - read-only content audits and CSV reports.
- Editor Blueprint Library - read-only Blueprint inspection.
- Editor Task Library - progress tasks and notifications.
- Editor Actor Subsystem - actor filters, selection helpers, layout operations, and viewport utilities.
When behavior changes, update the matching page in Nodes/ in the same pull request. Include the Blueprint category, C++ signature, parameter table, output pins, and edge cases that affect how developers use the node.