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GUI.py
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165 lines (130 loc) · 6.31 KB
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import threading
import serial
import serial.tools.list_ports
import json
import tkinter as tk
from tkinter import ttk, scrolledtext
from tkinter import messagebox
class UARTCommunication:
def __init__(self):
self.ser = None
def list_ports(self):
return [port.device for port in serial.tools.list_ports.comports()]
def open_port(self, port, baud_rate=9600):
try:
self.ser = serial.Serial(port, baud_rate, timeout=1)
return f"Connected to {port}"
except Exception as e:
self.ser = None
return f"Error: {e}"
def send_message(self, message):
if self.ser and self.ser.is_open:
try:
json_message = json.dumps(message)
self.ser.write((json_message + "\n").encode())
return f"Sent: {json_message}"
except Exception as e:
return f"Error: {e}"
return "Port not opened"
def receive_message(self):
if self.ser and self.ser.is_open:
try:
if self.ser.in_waiting > 0:
response = self.ser.readline().decode().strip()
if response:
json_response = json.loads(response)
return json_response
except json.JSONDecodeError:
return "Error: Invalid JSON received"
except Exception as e:
return f"Error: {e}"
return "Port not opened"
def update_game_board(board, buttons):
for i in range(3):
for j in range(3):
buttons[i][j].config(text=board[i][j])
def send_move(uart, row, col):
message = {"command": "MOVE", "row": row, "col": col}
uart.send_message(message)
def set_mode(uart, mode):
message = {"command": "MODE", "mode": mode}
uart.send_message(message)
def reset_game(uart):
message = {"command": "RESET"}
uart.send_message(message)
def auto_receive(uart, buttons, output_text, root):
try:
if uart.ser and uart.ser.is_open:
response = uart.receive_message()
if response and response != "Port not opened":
if isinstance(response, dict):
if "board" in response:
update_game_board(response["board"], buttons)
else:
output_text.insert(tk.END, f"Game status: {response['message']}\n")
if response.get("type") == "win_status":
thread = threading.Thread(target=messagebox.showinfo, args=("Win Status",
response.get("message")))
thread.start()
else:
output_text.insert(tk.END, f"Received: {response}\n")
output_text.see(tk.END)
except Exception as e:
output_text.insert(tk.END, f"Error: {str(e)}\n")
root.after(100, lambda: auto_receive(uart, buttons, output_text, root))
def start_gui():
uart = UARTCommunication()
root = tk.Tk()
root.title("TicTacToe Game Interface")
root.config(bg="#f0f0f0") # Set background color
# Font configurations
font_style = ("Helvetica", 12)
font_large = ("Helvetica", 16, "bold")
port_label = tk.Label(root, text="Select Port:", font=font_style, bg="#f0f0f0")
port_label.grid(row=0, column=0, padx=10, pady=10)
port_var = tk.StringVar()
port_combobox = ttk.Combobox(root, textvariable=port_var, values=uart.list_ports(), state="readonly", font=font_style)
port_combobox.grid(row=0, column=1, padx=10, pady=10)
def open_port_callback():
status = uart.open_port(port_var.get())
status_label.config(text=status)
if "Connected" in status:
auto_receive(uart, buttons, output_text, root)
else:
output_text.insert(tk.END, f"Failed to connect: {status}\n")
open_button = tk.Button(root, text="Open Port", command=open_port_callback, font=font_style, relief="solid",
width=12, height=2, bg="#4CAF50", fg="white", bd=2, activebackground="#45a049")
open_button.grid(row=0, column=2, padx=10, pady=10)
buttons = [[None for _ in range(3)] for _ in range(3)]
for i in range(3):
for j in range(3):
button = tk.Button(root, text=" ", width=10, height=3, font=font_large,
command=lambda row=i, col=j: send_move(uart, row, col), relief="solid",
bg="#e7e7e7", fg="black", activebackground="#d1d1d1")
button.grid(row=i + 1, column=j, padx=5, pady=5)
buttons[i][j] = button
mode_label = tk.Label(root, text="Select Game Mode:", font=font_style, bg="#f0f0f0")
mode_label.grid(row=4, column=0, padx=10, pady=10)
mode_var = tk.StringVar(value="User vs User")
mode_combobox = ttk.Combobox(root, textvariable=mode_var,
values=["User vs User", "User vs AI", "AI vs AI"],
state="readonly", font=font_style)
mode_combobox.grid(row=4, column=1, padx=10, pady=10)
def set_mode_callback():
mode_index = mode_combobox.current()
set_mode(uart, mode_index)
status_label.config(text=f"Game mode set to {mode_combobox.get()}")
mode_button = tk.Button(root, text="Set Mode", command=set_mode_callback, font=font_style, relief="solid",
width=12, height=2, bg="#4CAF50", fg="white", bd=2, activebackground="#45a049")
mode_button.grid(row=4, column=2, padx=10, pady=10)
reset_button = tk.Button(root, text="Reset", command=lambda: reset_game(uart), font=font_style, relief="solid",
width=12, height=2, bg="#f44336", fg="white", bd=2, activebackground="#e53935")
reset_button.grid(row=5, column=1, padx=10, pady=10)
output_text = scrolledtext.ScrolledText(root, width=50, height=10, wrap=tk.WORD, font=("Courier New", 10),
bg="#f4f4f4", fg="#333333")
output_text.grid(row=6, column=0, columnspan=3, padx=10, pady=10)
status_label = tk.Label(root, text="Status: Not connected", fg="blue", bg="#f0f0f0", font=font_style)
status_label.grid(row=7, column=0, columnspan=3, padx=10, pady=10)
root.mainloop()
if __name__ == "__main__":
start_gui()