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Hand model inversed #1

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@zec37

Hi, I tried packaged and run the demo on UE5.1. And when I tried to use hand tracking, the model appears inversed to the actual hand's position. When my hand points forward, the transparent model appears 180 degree to the hand, subject to the wrist.
OpenXR SDK version is 2.0.0, as packaged in the project.
Thanks for any ideas.

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