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# encoding: UTF-8
#!/usr/bin/env ruby
require 'rubygems'
require 'fileutils'
require 'wx'
require 'gosu'
require 'opengl'
require 'chunky_png'
require_relative "string_lang.rb"
require_relative "dialog_new_project.rb"
require_relative "dialog_scripts.rb"
require_relative "dialog_new_map.rb"
require_relative "dialog_inputs.rb"
require_relative "dialog_event.rb"
require_relative "dialog_event_commands.rb"
require_relative "dialog_lang.rb"
require_relative "dialog_datas.rb"
require_relative "dialog_previews.rb"
require_relative "dialog_window_skin.rb"
require_relative "dialog_colors.rb"
require_relative "event_interpreter.rb"
require_relative "tree_map.rb"
require_relative "panel_map.rb"
require_relative "file_edit.rb"
require_relative "custom_widgets.rb"
require_relative "image_manager.rb"
require_relative "class_texture.rb"
require_relative "logo.rb"
require_relative "gauge.rb"
require_relative "RTP/SourceCode/System.rb"
require_relative "RTP/SourceCode/Data_lang.rb"
require_relative "RTP/SourceCode/Game_map.rb"
require_relative "RTP/SourceCode/Game_map_portion.rb"
require_relative "RTP/SourceCode/Window_skin.rb"
require_relative "RTP/SourceCode/Wanok.rb"
$lang = "eng"
$title = "RPG Paper Maker RUBY v.0.0.0"
$title_game = ""
$editor = false
$testing = false
$background_color = Wx::Colour.new(225,225, 245)
$game_screen_x = 640
$game_screen_y = 480
$directory = nil
ID_NEW = 1
ID_BROWSE_PROJECT = 2
ID_OPEN_1 = 3
ID_OPEN_2 = 4
ID_OPEN_3 = 5
ID_INPUTS = 6
ID_DATAS = 7
ID_LANGUAGES = 8
ID_EVENT = 9
ID_TOOL_MAP_PLAY = 10
ID_TOOL_MAP_PLAY_LAUNCHER = 11
ID_TOOLBAR = 999
class Wx::Colour
def self.from_hex(hex_str)
unless hex_str =~ /\A#?[0-9A-F]{6}\z/i
return nil
end
components = hex_str.scan(/[0-9A-F]{2}/i).map { | x | Integer("0x#{x}") }
new(*components)
end
def to_hex
[ :red, :green, :blue ].inject('') do | hex_str, component |
hex_str << sprintf('%02X', send(component) )
end
end
def RGBToHSL()
r, g, b = red(), green(), blue()
red = (r)/255.0
green = (g)/255.0
blue = (b)/255.0
max = [blue, red, green].max
min = [blue, red, green].min
# Compute H
h = 0.0
if (max == min)
h = 0
elsif (max == red)
h = (60.0 * (green-blue)/(max-min)).to_i % 360
elsif (max == green)
h = ((60.0 * (blue-red)/(max-min) + 120)).to_i % 360
elsif (max == blue)
h = ((60.0 * (red-green)/(max-min) + 240)).to_i % 360
end
# Compute S
s = 0.0
if (max == min)
s = 0
elsif (max + min <= 1.0)
s = (max-min)/(max+min)
else
s = (max-min)/(2.0-(max+min))
end
# Compute L
l = max
return [h,(s*100).to_i,(l*100).to_i]
end
end
class FrameAlert
def self.message(e)
alert = Wx::MessageDialog.new(nil,
String_lang::get({"fr" => "Attention, une erreur s'est produite", "eng" => "Warning, an error has occured"}) + " : \n" + e.to_s + "\n\n" + e.backtrace.join("\n"),
String_lang::get({"fr" => "Erreur", "eng" => "Error"}),
Wx::ICON_INFORMATION)
alert.show_modal
end
end
class App < Wx::App
def on_init
frame = PrincipalFrame.new($title)
frame.show
frame.show_windows(false)
end
end
class PrincipalFrame < Wx::Frame
class ListFileDropTarget < Wx::FileDropTarget
def initialize(frame)
super()
@frame = frame
end
def on_drop_files(x, y, files)
@frame.open_drop_project(files[0])
return true
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------------------------------------------------------------
def initialize(title)
super(nil, :title => title, :size => [800, 600])
begin
centre()
logo = Logo.new(self)
logo.center_on_parent(Wx::BOTH)
logo.show(true)
self.drop_target = ListFileDropTarget.new(self)
system = System.new()
Wanok::save_datas("RTP/Datas/System.rpmdatas", system)
data_lang = Data_lang.new()
Wanok::save_datas("RTP/Datas/Data_lang.rpmdatas", data_lang)
@map = nil
set_own_background_colour(Wx::Colour.new(200,200, 225))
set_icon(Wx::Icon.new("./icon.ico"))
new_menu_bar
box = Wx::BoxSizer.new(Wx::VERTICAL)
@tool = Tool_bar.new(self)
box.add(@tool,0,Wx::GROW)
@splitter = Wx::SplitterWindow.new(self, -1, Wx::DEFAULT_POSITION, Wx::DEFAULT_SIZE, Wx::SP_NO_XP_THEME | Wx::SP_3D | Wx::SP_LIVE_UPDATE)
@tree = Tree_map.new(self, @splitter)
@panel_map = Panel_map.new(self, @splitter, @tree)
@splitter.split_vertically(@tree, @panel_map, 200)
@splitter.set_minimum_pane_size(1)
box.add(@splitter,1,Wx::GROW)
set_sizer(box)
create_status_bar(2)
timer = Wx::Timer.new(self, Wx::ID_ANY)
evt_timer(timer.id) {editor_update()}
timer.start(10)
timer_logo = Wx::Timer.new(self, Wx::ID_ANY)
evt_timer(timer_logo.id) {timer_logo.stop;logo.close}
timer_logo.start(1000)
maximize(true)
@tool.enable(false)
rescue Exception => e
FrameAlert::message(e)
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# editor_update
#--------------------------------------------------------------------------------------------------------------------------------
def editor_update()
begin
if $editor
file = File.open("Datas/Editor/editcom.txt", "r:UTF-8").readlines
if file[0] != nil
tab = file[0].chomp.split("$")
#test if editor is open
$editor = eval(tab[0])
if !$editor
enable()
bring_to_front()
@panel_map.window_map.set_image(@tree.map)
else
map_coords = eval(tab[3])
if map_coords != nil
file = File.open("Datas/Editor/editcom.txt", "w:UTF-8")
tab[3] = "nil"
file.puts(tab.join("$"))
file.close()
dialog = Dialog_event.new(self, map_coords)
dialog.set_window_style(Wx::DEFAULT_DIALOG_STYLE)
dialog.show_modal
end
end
end
end
if $testing
file = File.open($directory + "/Datas/Editor/editcom.txt", "r:UTF-8").readlines
tab = file[0].chomp.split("$")
$testing = eval(tab[0])
if !$testing
enable()
bring_to_front()
end
end
rescue Exception => e
FrameAlert::message(e)
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# show_windows
#--------------------------------------------------------------------------------------------------------------------------------
def show_windows(b)
@tree.show(b)
@panel_map.show(b)
@splitter.show(b)
end
#--------------------------------------------------------------------------------------------------------------------------------
# new_menu_bar
#--------------------------------------------------------------------------------------------------------------------------------
def new_menu_bar
menu_bar = Wx::MenuBar.new
menu_file = Wx::Menu.new
new_file = Wx::MenuItem.new(nil, ID_NEW, String_lang::get({"fr" => "Nouveau jeu", "eng" => "New game"}) + "...", String_lang::get({"fr" => "Crée un nouveau jeu", "eng" => "Create a new game"}))
new_file.set_bitmap(Wx::Bitmap.new("Datas/bmp/new_file.png"))
menu_file.append_item(new_file)
menu_open = Wx::Menu.new
menu_open.append(ID_BROWSE_PROJECT, String_lang::get({"fr" => "Parcourir", "eng" => "Browse"}) + "...", String_lang::get({"fr" => "Recherche un jeu déjà existant", "eng" => "Search for a game already existing"}))
i = 1
lines = []
File.open("Datas/current games.txt", "r").readlines.each do |line|
menu_open.append(eval("ID_OPEN_" + i.to_s), line[0...line.size-1], "")
lines.push(line[0...line.size-1])
i += 1
end
open_file = menu_file.append_menu(Wx::ID_ANY, String_lang::get({"fr" => "Ouvrir un jeu", "eng" => "Open a game"}) + "...", menu_open)
menu_file.remove(open_file)
open_file.set_bitmap(Wx::Bitmap.new("Datas/bmp/open_file.png"))
menu_file.append_item(open_file)
menu_file.append(Wx::ID_EXIT, String_lang::get({"fr" => "Quitter", "eng" => "Exit"}) + "\tAlt-X", String_lang::get({"fr" => "Ferme le programme", "eng" => "Quit the program"}))
menu_bar.append(menu_file, String_lang::get({"fr" => "Fichier", "eng" => "File"}))
menu_management = Wx::Menu.new
menu_management.append(ID_INPUTS, String_lang::get({"fr" => "Clavier", "eng" => "Inputs"}) + "...", String_lang::get({"fr" => "Gérer les touches de clavier", "eng" => "Manage keyboard inputs"}))
menu_management.append(ID_DATAS, String_lang::get({"fr" => "Base de Données", "eng" => "Datas"}) + "...", String_lang::get({"fr" => "Gérer les données du jeu", "eng" => "Manage game datas"}))
menu_management.append(ID_LANGUAGES, String_lang::get({"fr" => "Langues", "eng" => "Languages"}) + "...", String_lang::get({"fr" => "Gérer les langues du jeu", "eng" => "Manage game languages"}))
menu_management.append(ID_EVENT, "Event test...", String_lang::get({"fr" => "Test des events", "eng" => "Test events"}))
menu_bar.append(menu_management, String_lang::get({"fr" => "Gestion", "eng" => "Management"}))
menu_game = Wx::Menu.new
menu_game.append(ID_TOOL_MAP_PLAY, String_lang::get({"fr" => "Jouer", "eng" => "Play"}) + "...", String_lang::get({"fr" => "Tester le jeu", "eng" => "Test the game"}))
menu_game.append(ID_TOOL_MAP_PLAY_LAUNCHER, String_lang::get({"fr" => "Jouer+", "eng" => "Play+"}) + "...", String_lang::get({"fr" => "Tester le jeu avec le launcher", "eng" => "Test the game with launcher"}))
menu_bar.append(menu_game, String_lang::get({"fr" => "Tester", "eng" => "Test"}))
menu_help = Wx::Menu.new
menu_help.append(Wx::ID_ABOUT, String_lang::get({"fr" => "À propos", "eng" => "About"}) + "...\tF1", String_lang::get({"fr" => "Informations à propos du logiciel", "eng" => "Show about the engine"}))
menu_bar.append(menu_help, String_lang::get({"fr" => "Aide", "eng" => "Help"}))
self.menu_bar = menu_bar
evt_menu ID_NEW, :new_project
evt_menu ID_BROWSE_PROJECT, :browse_project
evt_menu(ID_OPEN_1) {open_project(lines[0])}
evt_menu(ID_OPEN_2) {open_project(lines[1])}
evt_menu(ID_OPEN_3) {open_project(lines[2])}
evt_menu ID_INPUTS, :inputs
#~ evt_menu ID_LANGUAGES, :languages
evt_menu ID_EVENT, :event_test
evt_menu ID_DATAS, :datas
evt_menu (ID_TOOL_MAP_PLAY) {play(false)}
evt_menu (ID_TOOL_MAP_PLAY_LAUNCHER) {play(true)}
evt_menu Wx::ID_EXIT, :on_quit
evt_menu Wx::ID_ABOUT, :on_about
end
#--------------------------------------------------------------------------------------------------------------------------------
# event_test
#--------------------------------------------------------------------------------------------------------------------------------
def event_test
dialog = Dialog_event.new(self, "df")
dialog.set_window_style(Wx::DEFAULT_DIALOG_STYLE)
dialog.show_modal
end
#--------------------------------------------------------------------------------------------------------------------------------
# new_project
#--------------------------------------------------------------------------------------------------------------------------------
def new_project
begin
dialog = Dialog_new_project.new(self)
new_project_after(dialog)
rescue Exception => e
FrameAlert::message(e)
end
end
def new_project_after(dialog)
if dialog.show_modal == 1000
values = dialog.get_value()
directory = values[1] + "/" + values[0]
if Dir.exist?(directory)
dialog.show
alert = Wx::MessageDialog.new(nil,
String_lang::get({"fr" => "Ce projet existe déjà.\nChangez de répertoire.", "eng" => "The current project already exists.\nPlease choose another directory."}),
String_lang::get({"fr" => "Action impossible", "eng" => "Impossible action"}),
Wx::ICON_INFORMATION)
alert.show_modal
new_project_after(dialog)
else
gauge = Gauge.new(self,"creating a new directory...")
Dir.mkdir(directory)
gauge.set_step(5, "getting RTP pack...")
FileUtils.copy_entry("RTP", directory)
gauge.set_step(80, "configuring game system...")
$title_game = values[0]
system = Wanok::load_datas(directory + "/Datas/System.rpmdatas")
system.name = {"eng" => $title_game, "fr" => $title_game}
Wanok::save_datas(directory + "/Datas/System.rpmdatas", system)
gauge.set_step(90, "opening project...")
open_project(directory + "/")
gauge.set_step(100, "OK")
end
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# set_current_game
#--------------------------------------------------------------------------------------------------------------------------------
def set_current_game
nb = File_edit::contains_line("Datas/current games.txt", $directory)
if nb == nil
files_nb = File_edit::insert("Datas/current games.txt", [$directory], 0)
File_edit::delete("Datas/current games.txt", 3) if files_nb == 4
new_menu_bar
else
File_edit::delete("Datas/current games.txt", nb)
File_edit::insert("Datas/current games.txt", [$directory], 0)
end
new_menu_bar
end
#--------------------------------------------------------------------------------------------------------------------------------
# browse_project
#--------------------------------------------------------------------------------------------------------------------------------
def browse_project
begin
direct = Wx::FileDialog.new(self, String_lang::get({"fr" => "Choisissez un fichier", "eng" => "Choose a file"}), Dir.pwd + "/Games", "", "*.rpgpapermakeredit")
if direct.show_modal == Wx::ID_OK
open_project(direct.get_path()[0...direct.get_path().size-22])
end
rescue Exception => e
FrameAlert::message(e)
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# open_project
#--------------------------------------------------------------------------------------------------------------------------------
def open_project(directory)
begin
$directory = directory.gsub('\\', '/')
file = File.open($directory + "Game.rpgpapermakeredit", "r:UTF-8")
file.close
File.open($directory + "/Datas/System.rpmdatas", 'r+b') do |f|
$game_system = Marshal.load(f)
end
File.open($directory + "/Datas/Data_lang.rpmdatas", 'r+b') do |f|
$game_langs = Marshal.load(f)
end
$title_game = $game_system.name[$game_langs.languages[0]]
set_title($title + " - " + $title_game)
set_current_game
@tree.update(@panel_map)
@tool.enable(true)
show_windows(true)
show(false)
show(true)
rescue => e
if e.class == Errno::ENOENT
alert = Wx::MessageDialog.new(nil,
String_lang::get({"fr" => "Erreur", "eng" => "Error"}) + " (no such file or directory) : \n" + String_lang::get({"fr" => "Impossible d'ouvrir le projet", "eng" => "Can't open the project"}) + ".",
String_lang::get({"fr" => "Erreur", "eng" => "Error"}),
Wx::ICON_INFORMATION)
alert.show_modal
else
FrameAlert::message(e)
end
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# open_drop_project
#--------------------------------------------------------------------------------------------------------------------------------
def open_drop_project(file)
open_project(file[0...file.size-22])
end
#--------------------------------------------------------------------------------------------------------------------------------
# inputs
#--------------------------------------------------------------------------------------------------------------------------------
def inputs
begin
dialog = Dialog_inputs.new(self)
if (dialog.show_modal == 1000)
end
rescue Exception => e
FrameAlert::message(e)
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# languages
#--------------------------------------------------------------------------------------------------------------------------------
def languages
begin
dialog = Dialog_lang.new(self)
if (dialog.show_modal == 1000)
val = dialog.get_value()
$game_langs.languages = val[0]
$game_langs.languages_names = val[1]
Wanok::save_datas($directory + "/Datas/Data_lang.rpmdatas", $game_langs)
tab = val[2]
system = tab["system"]
# system
$game_system.name = system["name"]
$game_system.launcher_caption = system["launcher_caption"]
$title_game = $game_system.name[$game_langs.languages[0]]
set_title($title + " - " + $title_game)
end
rescue Exception => e
FrameAlert::message(e)
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# datas
#--------------------------------------------------------------------------------------------------------------------------------
def datas
begin
dialog = Dialog_datas.new(self)
test = dialog.show_modal()
error = false
if (test == 1000)
tab = dialog.get_value()
system = tab["system"]
title = tab["title_screen"]
# system
$game_system.name = system["name"]
$game_system.screen_x = system["screen_x"]
$game_system.screen_y = system["screen_y"]
$game_system.full_screen = system["full_screen"]
$game_system.window_skins = system["window_skins"]
$game_system.colors = system["colors"]
$game_system.launcher_caption = system["launcher_caption"]
$game_system.launcher_background = system["launcher_background"]
$game_system.launcher_windowskin = system["launcher_windowskin"]
$game_system.launcher_resolution = system["launcher_resolution"]
$game_system.launcher_mode = system["launcher_mode"]
#title
$game_system.title_type = title["choice_type"]
$game_system.title_background = title["title_screen_apparence"]
$game_system.title_text = title["text_apparence"]
$game_system.title_logo = title["title_logo"]
$game_system.title_commands = title["commands"]
File.open($directory + "/Datas/System.rpmdatas", 'w+b') do |f|
Marshal.dump($game_system, f)
end
File.open($directory + "/Datas/Editor/screen_editor.txt", 'w') do |line|
line.puts(system["screen_editor_x"])
line.puts(system["screen_editor_y"])
line.puts(system["full_screen_editor"])
end
$title_game = $game_system.name[$game_langs.languages[0]]
set_title($title + " - " + $title_game)
end
rescue Exception => e
FrameAlert::message(e)
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# play
#--------------------------------------------------------------------------------------------------------------------------------
def play(launcher)
@panel_map.play(launcher)
end
#--------------------------------------------------------------------------------------------------------------------------------
# on_quit
#--------------------------------------------------------------------------------------------------------------------------------
def on_quit
close()
end
#--------------------------------------------------------------------------------------------------------------------------------
# on_about
#--------------------------------------------------------------------------------------------------------------------------------
def on_about
Wx::about_box(:name => $title,
:version => "0.0.0",
:description => "This is the free opensource ruby 2016 version. This is a deprecated version.",
:developers => ['Wanok'] )
end
end
class Tool_bar < Wx::Panel
attr_accessor :tool_bar
#--------------------------------------------------------------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------------------------------------------------------------
def initialize(parent)
super(parent)
begin
@tool_bar = Wx::ToolBar.new(self, ID_TOOLBAR, Wx::DEFAULT_POSITION, Wx::DEFAULT_SIZE, Wx::TB_FLAT | Wx::TB_TEXT)
@tool_bar.set_own_background_colour(Wx::Colour.new(225,225, 245))
b = Wx::Bitmap.new("Datas/bmp/new_file.png")
@tool_bar.add_tool(ID_NEW, String_lang::get({"fr" => "Nouv.", "eng" => "New"}), b, String_lang::get({"fr" => "Nouveau jeu", "eng" => "New game"}))
b = Wx::Bitmap.new("Datas/bmp/open_file.png")
@tool_bar.add_tool(ID_BROWSE_PROJECT, String_lang::get({"fr" => "Ouvrir", "eng" => "Open"}), b, String_lang::get({"fr" => "Ouvrir un jeu", "eng" => "Open a game"}))
@tool_bar.add_separator()
b = Wx::Bitmap.new("Datas/bmp/inputs.png")
@tool_bar.add_tool(ID_INPUTS, "Inputs", b, String_lang::get({"fr" => "Gérer les touches de clavier", "eng" => "Manage keyboard inputs"}))
b = Wx::Bitmap.new("Datas/bmp/lang.png")
@tool_bar.add_tool(ID_LANGUAGES, "Lang.", b, String_lang::get({"fr" => "Gérer les langues du jeu", "eng" => "Manage game languages"}))
b = Wx::Bitmap.new("Datas/bmp/datas.png")
@tool_bar.add_tool(ID_DATAS, String_lang::get({"fr" => "BDD", "eng" => "Datas"}), b, String_lang::get({"fr" => "Gérer les données du jeu", "eng" => "Manage game datas"}))
b = Wx::Bitmap.new("Datas/bmp/play.png")
@tool_bar.add_separator()
@tool_bar.add_tool(ID_TOOL_MAP_PLAY, String_lang::get({"fr" => "Jouer", "eng" => "Play"}), b, String_lang::get({"fr" => "Tester le jeu", "eng" => "Test the game"}))
b = Wx::Bitmap.new("Datas/bmp/playlauncher.png")
@tool_bar.add_tool(ID_TOOL_MAP_PLAY_LAUNCHER, String_lang::get({"fr" => "Jouer+", "eng" => "Play+"}), b, String_lang::get({"fr" => "Tester le jeu avec le launcher", "eng" => "Test the game with launcher"}))
@tool_bar.realize()
box = Wx::BoxSizer.new(Wx::HORIZONTAL)
box.add(@tool_bar,1,Wx::ALL)
set_sizer(box)
rescue Exception => e
FrameAlert::message(e)
end
end
#--------------------------------------------------------------------------------------------------------------------------------
# enable
#--------------------------------------------------------------------------------------------------------------------------------
def enable(b)
@tool_bar.set_tool_disabled_bitmap(ID_BROWSE_PROJECT, Wx::Bitmap.new("Datas/bmp/open_file.png"))
@tool_bar.enable_tool(ID_INPUTS, b)
@tool_bar.enable_tool(ID_LANGUAGES, b)
@tool_bar.enable_tool(ID_DATAS, b)
@tool_bar.enable_tool(ID_TOOL_MAP_PLAY, b)
@tool_bar.enable_tool(ID_TOOL_MAP_PLAY_LAUNCHER, b)
parent.menu_bar.enable_top(1, b)
parent.menu_bar.enable_top(2, b)
end
end
$app_main = App.new
$app_main.main_loop