Hi! This plugin is awesome but its usefulness is limited by the file extension requirement. For example, I cannot use it with the shader-school exercises because their files all end in .glsl.
I understand that the ANGLE translator uses the file extension to decide what type of shader it is. Do you see any way to get around this restriction?
Hi! This plugin is awesome but its usefulness is limited by the file extension requirement. For example, I cannot use it with the shader-school exercises because their files all end in
.glsl.I understand that the ANGLE translator uses the file extension to decide what type of shader it is. Do you see any way to get around this restriction?