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Copy pathMainMenu.cs
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136 lines (108 loc) · 5.04 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Battleship {
internal class MainMenu {
private int _selectedOption = 1;
private string[] _options = new string[] { "Multiplayer", "Zagraj z komputerem", "Ustawienia", "Legenda", "Wyjdź" };
public MainMenu() {
do {
Display();
} while (ReadKey());
}
private void Display() {
Console.Clear();
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine(" $$$$$$\\ $$\\ $$\\ $$\\ $$\\");
Console.WriteLine("$$ __$$\\ $$ | $$ | $$ | \\__|");
Console.WriteLine("$$ / \\__|$$$$$$\\ $$$$$$\\ $$$$$$\\ $$ | $$\\ $$\\");
Console.WriteLine("\\$$$$$$\\ \\_$$ _| \\____$$\\\\_$$ _| $$ | $$ |$$ |");
Console.WriteLine(" \\____$$\\ $$ | $$$$$$$ | $$ | $$$$$$ / $$ |");
Console.WriteLine("$$\\ $$ | $$ |$$\\ $$ __$$ | $$ |$$\\ $$ _$$< $$ |");
Console.WriteLine("\\$$$$$$ | \\$$$$ |\\$$$$$$$ | \\$$$$ |$$ | \\$$\\ $$ |");
Console.WriteLine(" \\______/ \\____/ \\_______| \\____/ \\__| \\__|\\__|\n");
Console.ForegroundColor = ConsoleColor.White;
for (int i = 1; i <= _options.Length; i++) {
string msg = $" {i}. {_options[i - 1]} ";
if (i == _selectedOption) {
IO.DisplayColored(msg, ConsoleColor.Black, ConsoleColor.White);
continue;
}
Console.WriteLine(msg);
}
IO.DisplayColored("\n↑/↓ nawigacja ↲ zatwierdź", ConsoleColor.DarkGray);
}
private bool ReadKey() {
do {
var pressedKey = Console.ReadKey(true);
if (pressedKey.Key == ConsoleKey.UpArrow) {
_selectedOption = _selectedOption == 1 ? _options.Length : _selectedOption - 1;
Display();
}
if (pressedKey.Key == ConsoleKey.DownArrow) {
_selectedOption = _selectedOption == _options.Length ? 1 : _selectedOption + 1;
Display();
}
if (pressedKey.Key != ConsoleKey.Enter) continue;
switch (_selectedOption) {
case 1:
Game.RunGame();
break;
case 2:
Game.RunGame(true);
break;
case 3:
new Settings();
break;
case 4:
DisplayLegendMenu();
break;
case 5:
return false;
}
Display();
} while (true);
}
private void DisplayLegendMenu() {
Console.Clear();
IO.DisplayTitle(new []{
" _ _ ",
"| | | | _ ",
"| | ___ __ _ ___ _ __ __| | __ _(_)",
"| | / _ \\/ _` |/ _ \\ '_ \\ / _` |/ _` | ",
"| |___| __/ (_| | __/ | | | (_| | (_| |_ ",
"|______\\___|\\__, |\\___|_| |_|\\__,_|\\__,_(_)",
" |___/ \n"
});
IO.DisplaySuccess("Twoja plansza:");
IO.DisplayColored(" ~ ", ConsoleColor.White, ConsoleColor.Blue, true);
Console.WriteLine(" - nieodkryte pole");
IO.DisplayColored(" X ", ConsoleColor.White, ConsoleColor.Blue, true);
Console.WriteLine(" - puste pole (w krótre oddano strzał)");
DisplayFieldExample(" ", ConsoleColor.White);
Console.WriteLine(" - statek (nietrafiony)");
DisplayFieldExample("X", ConsoleColor.Gray, ConsoleColor.DarkRed);
Console.WriteLine(" - zastrzelona część statku");
DisplayFieldExample("X", ConsoleColor.DarkGray, ConsoleColor.Red);
Console.WriteLine(" - zatopiony statek");
IO.DisplaySuccess("\nPlansza przeciwnika:");
IO.DisplayColored(" ~ ", ConsoleColor.White, ConsoleColor.Blue, true);
Console.WriteLine(" - nieodkryte pole");
IO.DisplayColored(" O ", ConsoleColor.White, ConsoleColor.Blue, true);
Console.WriteLine(" - puste pole (odkryte)");
DisplayFieldExample("X", ConsoleColor.Gray, ConsoleColor.DarkGreen);
Console.WriteLine(" - zastrzelona część statku");
DisplayFieldExample("X", ConsoleColor.DarkGray, ConsoleColor.Green);
Console.WriteLine(" - zatopiony statek");
IO.DisplayColored("\nNaciśnij dowlony klawisz by wrócić...", ConsoleColor.DarkGray);
Console.ReadKey(true);
void DisplayFieldExample (string symbol, ConsoleColor bg, ConsoleColor fg = ConsoleColor.White) {
IO.DisplayColored(" ", ConsoleColor.White, ConsoleColor.Blue, true);
IO.DisplayColored(symbol + " ", fg, bg, true);
IO.DisplayColored(" ", ConsoleColor.White, ConsoleColor.Blue, true);
}
}
}
}