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59 lines (49 loc) · 882 Bytes
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Copy pathCharacter.cpp
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59 lines (49 loc) · 882 Bytes
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#include "Character.h"
void Character::TakeTurn()
{
if (SDL_GetTicks() > waitCache + waitTime)
{
hand->PlayPlayableCard();
turnTaken = true;
}
}
void Character::StartTurn()
{
waitCache = SDL_GetTicks();
turn = true;
}
void Character::ResetTurn()
{
turn = false;
turnTaken = false;
}
void Character::ForceDrawCard(int numOfCards)
{
for (int i = 0; i < numOfCards; i++)
{
hand->DrawCard();
}
turnTaken = true;
}
SDL_Color Character::PickNewColour()
{
return hand->GetPlayableCard()->GetColour();
}
int Character::GetHandSize()
{
return hand->GetHandSize();
}
Character::Character(Deck* drawDeck, Deck* playDeck)
{
this->hand = new Hand(drawDeck, playDeck);
hand->FillHand();
}
// this should not be called by anything other than child classes when they're being instantiated
Character::Character()
{
return;
}
Character::~Character()
{
delete hand;
}