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40 lines (34 loc) · 770 Bytes
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Copy pathFPSCounter.cpp
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40 lines (34 loc) · 770 Bytes
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#include "FPSCounter.h"
void FPSCounter::IncreaseFrameCount()
{
currentFrameCount++;
if (SDL_GetTicks64() > (lastSecond + 1000/frequency))
{
lastSecond = SDL_GetTicks64();
lastFrameCount = currentFrameCount*frequency;
currentFrameCount = 0;
}
}
int FPSCounter::GetFrameCount()
{
return lastFrameCount;
}
void FPSCounter::DrawSelf(SDL_Renderer* renderer)
{
text->ChangeText(renderer, std::to_string(lastFrameCount).c_str());
text->RenderCall(renderer);
}
FPSCounter::FPSCounter(SDL_Renderer* renderer, int frequency)
{
this -> frequency = frequency;
text = new Text(renderer, "0", 20, {5, 0, 0, 0}, {255, 255, 255, 255});
}
FPSCounter::FPSCounter(int frequency)
{
this->frequency = frequency;
text = 0;
}
FPSCounter::~FPSCounter()
{
delete text;
}