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Copy pathHand.cpp
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93 lines (78 loc) · 1.27 KB
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#include "Hand.h"
Hand::Hand()
{
return;
}
Hand::Hand(Deck* drawDeck)
{
this->drawDeck = drawDeck;
}
Hand::Hand(Deck* drawDeck, Deck* playDeck)
{
this->drawDeck = drawDeck;
this->playDeck = playDeck;
}
void Hand::FillHand()
{
for (int i = 0; i <= 7; i++)
{
DrawCard();
}
}
void Hand::PlayPlayableCard()
{
for (Card* card : hand)
{
if (playDeck->CanTakeCard(card))
{
PlayCard(card);
return;
}
}
DrawCard();
}
Card* Hand::GetPlayableCard()
{
for (Card* card : hand)
{
if (playDeck->CanTakeCard(card))
{
return card;
}
}
return NULL;
}
int Hand::GetHandSize()
{
return hand.size();
}
void Hand::PlayCard(Card* card)
{
playDeck->PlayCard(card);
// once card is added to deck, find and remove from hand
auto it = std::find(hand.begin(), hand.end(), card);
hand.erase(it);
// also check for effect, if there is one, run it
// e.g. reverse or wildcard
}
bool Hand::CanCardBePlayed(Card* card)
{
return playDeck->CanTakeCard(card);
}
void Hand::DrawCard()
{
hand.push_back(drawDeck->DrawCard());
}
void Hand::DrawCard(int numOfCards)
{
for (int i = 0; i < numOfCards; i++)
{
hand.push_back(drawDeck->DrawCard());
}
}
void Hand::RenderCall(SDL_Renderer* renderable)
{
// dont do anything here, this will be overridden by
// the player
return;
}