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SVGDocument new features #1

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@abu-irrational

Thanks for svg2b2d, it's well integrated with Blend2d, but I'm thinking about two small things
, currently missing, that could be useful for better positioning or framing a picture on a canvas.

  • Class SVGDocument should provide some methods returning the viewbox() and the boundingbox().

  • The width(), height(), viewbox() and bbox() methods should always return a meaningful
    (computed) result, even if these attributes are not set.
    (* I know boundingbox is not an SVG attribute, but it is useful for sizing the canvas *)

  • Test case 1: tiger.svg
    https://upload.wikimedia.org/wikipedia/commons/f/fd/Ghostscript_Tiger.svg
    has the following header ( ... missing width, height)
    <svg id="svg2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 900 900" version="1.1">

and methods width(), height() returns 100.0 100.0

Therefore, when rendered (doc.draw(..)), nothing is drawn.

  • Test case 2: * moby.svg
    This attched file <mobj.svg>,
    moby
    has the following header
<svg version="1.0" xmlns="http://www.w3.org/2000/svg"
width="392.466022pt" height="110.322899pt" viewBox="0 0 392.466022 110.322899"
preserveAspectRatio="xMidYMid meet">

here width(), height() return 523.288029 , 147.097199
I suppose they are scaled, but the bad thing is that in this 'viewBox' the true picture (moby)
is much more smaller. there's a lot of white/unused space around the picture
Therefore the measurement of the bounding box would be needed to size the canvas better.

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