The original game (with original executables) seems to work about right, however, there are two issues:
The texture overlap artifacts from the first game are back, and unfixed by our existing workaround (ddraw.vertexOffset)
- Playing the game in anything other than its original 320 x 240 resolution results in a partial screen overlap. I believe the game is relying on us to auto-scale modes, however we in turn rely on DDraw driven mode switching to achieve that, so we end up stuck in 320 x 240 no matter what the game expects.
The GOG version messes with the available resolutions directly in the binary and will be borked by default.
The original game (with original executables) seems to work about right, however, there are two issues:
The texture overlap artifacts from the first game are back, and unfixed by our existing workaround (ddraw.vertexOffset)The GOG version messes with the available resolutions directly in the binary and will be borked by default.