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Resident Evil 2 (original) - higher resolution issues #247

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@WinterSnowfall

The original game (with original executables) seems to work about right, however, there are two issues:

  • The texture overlap artifacts from the first game are back, and unfixed by our existing workaround (ddraw.vertexOffset)
  • Playing the game in anything other than its original 320 x 240 resolution results in a partial screen overlap. I believe the game is relying on us to auto-scale modes, however we in turn rely on DDraw driven mode switching to achieve that, so we end up stuck in 320 x 240 no matter what the game expects.

The GOG version messes with the available resolutions directly in the binary and will be borked by default.

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    d3d5We've gone back too far!minor bugA bug, to be sure, but a minor one

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