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Considering taskPatrolBuilding #21

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@Wolfenswan

Idea would be to circle through bPos of nearest building and get unit to move to one randomly. Or keep unit patrolling between bPos. Could be tied into createGarrison to keep things more "lively" (or just called afterwards). Would it be called on a single unit, a group or array of units? If it would be called on a single unit, what would be the difference to enterBuilding? Maybe enterBuilding could use a re-structuring/split.

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