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CMakeLists.txt
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162 lines (150 loc) · 7.3 KB
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cmake_minimum_required(VERSION 4.3.0)
set(CMAKE_EXPERIMENTAL_CXX_IMPORT_STD "451f2fe2-a8a2-47c3-bc32-94786d8fc91b")
project(stable-fluids VERSION 1.0.0 LANGUAGES CXX CUDA)
option(SMOKE_BUILD_BENCHMARK "Build benchmark applications" OFF)
option(SMOKE_BUILD_VULKAN_APP "Build Vulkan sample application" OFF)
# ============================================================================
# C++ Configuration
# ============================================================================
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_EXPERIMENTAL_CXX_MODULE_CMAKE_API ON)
set(CMAKE_CXX_SCAN_FOR_MODULES ON)
# ============================================================================
# CUDA Configuration
# ============================================================================
set(CMAKE_CUDA_STANDARD 20)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
set(CMAKE_CUDA_EXTENSIONS OFF)
set(CMAKE_CUDA_ARCHITECTURES 120)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# ============================================================================
# Libraries
# ============================================================================
find_package(CUDAToolkit REQUIRED)
add_library(stable-fluids SHARED)
target_sources(
stable-fluids
PRIVATE
backend-cuda.cu
PUBLIC
stable-fluids-3d.h
)
target_link_libraries(stable-fluids PRIVATE CUDA::cudart)
target_include_directories(stable-fluids PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_compile_definitions(stable-fluids PRIVATE STABLE_FLUIDS_BUILD_SHARED)
target_compile_options(stable-fluids PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda --expt-relaxed-constexpr>)
if (MSVC)
target_compile_options(stable-fluids PRIVATE $<$<COMPILE_LANGUAGE:CXX>:/W4 /permissive- /Zc:preprocessor>)
target_compile_options(stable-fluids PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:-Xcompiler=/Zc:preprocessor>)
else ()
target_compile_options(stable-fluids PRIVATE $<$<COMPILE_LANGUAGE:CXX>:-Wall -Wextra -Wpedantic>)
endif ()
# ============================================================================
# Samples
# ============================================================================
if (SMOKE_BUILD_BENCHMARK)
add_executable(stable-fluids-benchmark benchmark.cu)
target_link_libraries(stable-fluids-benchmark PRIVATE stable-fluids CUDA::cudart)
target_compile_options(stable-fluids-benchmark PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda --expt-relaxed-constexpr>)
if (MSVC)
target_compile_options(stable-fluids-benchmark PRIVATE $<$<COMPILE_LANGUAGE:CXX>:/W4 /permissive- /Zc:preprocessor>)
target_compile_options(stable-fluids-benchmark PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:-Xcompiler=/Zc:preprocessor>)
else ()
target_compile_options(stable-fluids-benchmark PRIVATE $<$<COMPILE_LANGUAGE:CXX>:-Wall -Wextra -Wpedantic>)
endif ()
endif ()
# ============================================================================
# Vulkan Sample Application
# ============================================================================
if (SMOKE_BUILD_VULKAN_APP)
find_package(Vulkan REQUIRED)
set(_VULKAN_HPP_IMPL "${CMAKE_CURRENT_BINARY_DIR}/_vulkan_hpp_impl.cpp")
file(WRITE "${_VULKAN_HPP_IMPL}" [[
#include <vulkan/vulkan_raii.hpp>
VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
]])
if (NOT TARGET glfw)
add_subdirectory(vulkan-app/vendor/glfw)
endif ()
# ============================================================================
# Shader Compilation
# ============================================================================
find_program(
SLANGC_EXECUTABLE
NAMES slangc
HINTS ENV VULKAN_SDK
PATH_SUFFIXES Bin bin
)
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/shaders")
set(SMOKE_SIM_SHADER_DIR "${CMAKE_CURRENT_BINARY_DIR}/shaders")
set(SMOKE_SIM_SHADER_SOURCES
vulkan-app/shaders/background.slang
vulkan-app/shaders/field_plane.slang
vulkan-app/shaders/field_volume.slang
)
set(SMOKE_SIM_SHADER_OUTPUTS "")
foreach (shader IN LISTS SMOKE_SIM_SHADER_SOURCES)
get_filename_component(shader_name "${shader}" NAME_WE)
set(shader_output "${SMOKE_SIM_SHADER_DIR}/${shader_name}.spv")
add_custom_command(
OUTPUT "${shader_output}"
COMMAND "${SLANGC_EXECUTABLE}" "${CMAKE_CURRENT_SOURCE_DIR}/${shader}" -profile sm_6_5 -target spirv -entry vs_main -entry fs_main -o "${shader_output}"
DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/${shader}"
COMMENT "Compiling ${shader_name}.slang"
VERBATIM
)
list(APPEND SMOKE_SIM_SHADER_OUTPUTS "${shader_output}")
endforeach ()
add_custom_target(stable-fluids-shaders DEPENDS ${SMOKE_SIM_SHADER_OUTPUTS})
# ============================================================================
# Application
# ============================================================================
add_executable(stable-fluids-app)
target_sources(stable-fluids-app
PRIVATE
vulkan-app/src/vk.camera.cpp
vulkan-app/src/vk.context.cpp
vulkan-app/src/vk.frame.cpp
vulkan-app/src/vk.geometry.cpp
vulkan-app/src/vk.imgui.cpp
vulkan-app/src/vk.math.cpp
vulkan-app/src/vk.memory.cpp
vulkan-app/src/vk.pipeline.cpp
vulkan-app/src/vk.swapchain.cpp
vulkan-app/src/vk.texture.cpp
vulkan-app/vendor/imgui/imgui.cpp
vulkan-app/vendor/imgui/imgui_draw.cpp
vulkan-app/vendor/imgui/imgui_tables.cpp
vulkan-app/vendor/imgui/imgui_widgets.cpp
vulkan-app/vendor/imgui/backends/imgui_impl_glfw.cpp
vulkan-app/vendor/imgui/backends/imgui_impl_vulkan.cpp
vulkan-app/main.cpp
vulkan-app/app.cpp
vulkan-app/scene_plume.cpp
PUBLIC FILE_SET cxx_modules TYPE CXX_MODULES FILES
vulkan-app/modules/vk.camera.ixx
vulkan-app/modules/vk.context.ixx
vulkan-app/modules/vk.frame.ixx
vulkan-app/modules/vk.geometry.ixx
vulkan-app/modules/vk.imgui.ixx
vulkan-app/modules/vk.math.ixx
vulkan-app/modules/vk.memory.ixx
vulkan-app/modules/vk.pipeline.ixx
vulkan-app/modules/vk.swapchain.ixx
vulkan-app/modules/vk.texture.ixx
vulkan-app/app.ixx
vulkan-app/scene_plume.ixx
)
add_dependencies(stable-fluids-app stable-fluids-shaders)
target_compile_definitions(stable-fluids-app PRIVATE SMOKE_SIM_SHADER_DIR="${SMOKE_SIM_SHADER_DIR}" VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 VULKAN_HPP_NO_STRUCT_CONSTRUCTORS=1)
target_link_libraries(stable-fluids-app PRIVATE Vulkan::Vulkan glfw stable-fluids CUDA::cudart)
target_include_directories(stable-fluids-app PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-app/vendor/imgui)
set_property(TARGET stable-fluids-app PROPERTY CXX_MODULE_STD ON)
set_target_properties(stable-fluids-app PROPERTIES CUDA_SEPARABLE_COMPILATION ON CUDA_RESOLVE_DEVICE_SYMBOLS ON)
if (MSVC)
target_compile_options(stable-fluids-app PRIVATE $<$<COMPILE_LANGUAGE:CXX>:/W4 /permissive- /Zc:preprocessor>)
endif ()
endif ()