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Day25s1.java
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176 lines (155 loc) · 5.74 KB
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import java.util.Random;
import java.util.Scanner;
public class Day25s1 {
public static void main(String[] args) {
TreasureHunt game = new TreasureHunt();
game.play();
}
}
class TreasureHunt {
private char[][] map;
private boolean[][] revealed;
private int playerX;
private int playerY;
private int treasureX;
private int treasureY;
private int energy;
private int mapSize;
private Random random;
private Scanner scanner;
private int traps;
private int powerUps;
public TreasureHunt() {
mapSize = 8;
map = new char[mapSize][mapSize];
revealed = new boolean[mapSize][mapSize];
random = new Random();
scanner = new Scanner(System.in);
energy = 20;
traps = 5;
powerUps = 3;
initializeGame();
}
private void initializeGame() {
// Haritayı temizle
for (int i = 0; i < mapSize; i++) {
for (int j = 0; j < mapSize; j++) {
map[i][j] = '.';
revealed[i][j] = false;
}
}
// Oyuncuyu yerleştir
playerX = random.nextInt(mapSize);
playerY = random.nextInt(mapSize);
map[playerY][playerX] = 'P';
revealed[playerY][playerX] = true;
// Hazineyi yerleştir
do {
treasureX = random.nextInt(mapSize);
treasureY = random.nextInt(mapSize);
} while (treasureX == playerX && treasureY == playerY);
map[treasureY][treasureX] = 'T';
// Tuzakları yerleştir
for (int i = 0; i < traps; i++) {
int trapX, trapY;
do {
trapX = random.nextInt(mapSize);
trapY = random.nextInt(mapSize);
} while (map[trapY][trapX] != '.');
map[trapY][trapX] = 'X';
}
// Enerji bonuslarını yerleştir
for (int i = 0; i < powerUps; i++) {
int powerX, powerY;
do {
powerX = random.nextInt(mapSize);
powerY = random.nextInt(mapSize);
} while (map[powerY][powerX] != '.');
map[powerY][powerX] = 'E';
}
}
public void play() {
System.out.println("Hazine Avı Oyununa Hoş Geldiniz!");
System.out.println("Hazineyi (T) bulmak için haritada hareket edin.");
System.out.println("Tuzaklardan (X) kaçının ve enerji bonuslarını (E) toplayın.");
System.out.println("Kontroller: W (Yukarı), S (Aşağı), A (Sol), D (Sağ), Q (Çıkış)");
System.out.println("Her hareket 1 enerji harcar. Enerjiniz biterse oyun biter.");
while (energy > 0) {
displayGame();
System.out.println("Enerji: " + energy);
System.out.println("Hazineye olan uzaklık: " + calculateDistance(playerX, playerY, treasureX, treasureY) + " birim");
System.out.print("Hareket yönü (W/S/A/D/Q): ");
char move = scanner.next().toUpperCase().charAt(0);
if (move == 'Q') {
System.out.println("Oyundan çıkılıyor...");
break;
}
if (makeMove(move)) {
energy--;
// Tuzak kontrolü
if (map[playerY][playerX] == 'X') {
System.out.println("Bir tuzağa düştünüz! 3 enerji kaybettiniz.");
energy -= 3;
}
// Enerji bonusu kontrolü
if (map[playerY][playerX] == 'E') {
System.out.println("Enerji bonusu buldunuz! 5 enerji kazandınız.");
energy += 5;
map[playerY][playerX] = '.';
}
// Hazine kontrolü
if (playerX == treasureX && playerY == treasureY) {
System.out.println("\nTEBRİKLER! Hazineyi buldunuz!");
System.out.println("Kalan enerji: " + energy);
return;
}
}
if (energy <= 0) {
System.out.println("\nEnerjiniz bitti! Oyun bitti.");
System.out.println("Hazine burada gizliydi: Satır " + (treasureY + 1) + ", Sütun " + (treasureX + 1));
}
}
}
private boolean makeMove(char direction) {
int newX = playerX;
int newY = playerY;
switch (direction) {
case 'W': newY--; break;
case 'S': newY++; break;
case 'A': newX--; break;
case 'D': newX++; break;
default:
System.out.println("Geçersiz hareket!");
return false;
}
if (newX >= 0 && newX < mapSize && newY >= 0 && newY < mapSize) {
map[playerY][playerX] = '.';
playerX = newX;
playerY = newY;
revealed[playerY][playerX] = true;
return true;
} else {
System.out.println("Harita sınırları dışına çıkamazsınız!");
return false;
}
}
private void displayGame() {
System.out.println("\n 1 2 3 4 5 6 7 8");
for (int i = 0; i < mapSize; i++) {
System.out.print((i + 1) + " ");
for (int j = 0; j < mapSize; j++) {
if (j == playerX && i == playerY) {
System.out.print("P ");
} else if (revealed[i][j]) {
System.out.print(map[i][j] + " ");
} else {
System.out.print("? ");
}
}
System.out.println();
}
}
private double calculateDistance(int x1, int y1, int x2, int y2) {
return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
}
}