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New innate, Nature's Guardian: Grants bonus movement speed when near trees. Treant Protector additionally has Tree Walking if he has not taken damage for 2.75 seconds. Additionally, every second while near trees and every time Treant Protector attacks, he gains one stack of Nature's Guardian, up to a maximum of 8. When at maximum stacks, the next time he targets a unit with a spell or attack, they become Seeded 10. While Seeded, up to 5 healing pulses every second fire towards allied units, reducing their Seeded stacks by 1 for each projectile, Seeded stacks with itself each time the unit become afflicted and ends when reaching 0 stacks. Eech pulse heals for 35 (+2.5xLevel) and deals that much damage to the afflicted unit.
Little Tree removed as a basic ability and replaced with Thorny Growth (Nature's Grasp)
Living Armor to be DOTA2 behavior (Barkskin).
World Tree no longer grants a chance to root, instead grants 60% Area Damage.
World Tree now Empowers Treant's basic abilities. Thorny Growth fires out 8 lines instead, Grasping Vines (Overgrowth) and Barkskin target all units in cast range and Nature's Guardian applies Seeded to all units affected by the splash damage.
Treant Protector - Aspect of Yggdrasil
Nature's Guardian: Treant Protector is permanently Seeded. Each pulse heals him instead of damaging him. If no allies are nearby, sends out damaging pulses to enemies instead.
Thorny Growth: Non-Minions in Thorny Growth take the damage per second each time they attack. Minions are Disarmed.
Grasping Vines: When Treant Protector is attacked, there is a 20% chance the attacker is affected by a 25% duration Grasping Vines.
Barkskin: Treant Protector passively benefits from Barkskin. The total barrier increases by the decrease per damage tick every second and is never dispelled. When Treant Protector casts Barkskin, its benefits are doubled on himself. If Treant Protector targeted himself with Barkskin, a random unit benefits from it, prioritizing the nearest hero.
World Tree: Treant Protector gains 15/25/35 bonus armor.
Treant Protector - Aspect of Etz Hayim
Nature's Guardian: Each healing pulse increases the duration of all buffs applied to the unit by 0.5 seconds.
Thorny Growth: Enemies become Seeded 1 each time they take damage from Thorny Growthy.
Grasping Vines: Provides 25% target lifesteal.
Barkskin: Barkskin does not end early when the barrier is broken and Barkskin stacks with itself, increasing the total barrier and healing.
World Tree: On cast, refreshes all of Treant Protector's other Spells and Items.
Treant Protector
Treant Protector - Aspect of Yggdrasil
Treant Protector - Aspect of Etz Hayim