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Difficulties #485

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@Yahnich
  • The game now has 3 difficulties: Normal, Hard and Impossible. Each difficulty changes various aspects of the game. The difficulty is decided by group vote during Strategy Time. The default difficulty is the host's vote and the lobby host's vote breaks ties.
  • Normal: Current baseline.
  • Hard: Enemy health is increased by 10/20/40% for Minions/Monsters/Bosses. All forms of healing (barrier is considered healing) are reduced by 20% for heroes. Threat generated from damage is increased by 50%, threat generated from buffing and debuffing is increased by 25%.
  • Impossible: Enemy health is increased by 15/30/80% for Minions/Monsters/Bosses. All forms of healing is reduced by 40% for heroes. Starting lives are halved, rounded down. Threat generated from damage is increased by 100%, threat generated from buffing and debuffing is increased by 50%.

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