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Witch Doctor #492

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@Yahnich

Witch Doctor

  • Removed Aghanim's Shard and Scepter effects.
  • Removed DOTA 2 Facets.
  • Marasa's Mirror: Removed
  • Gris-Gris: When Witch Doctor hits an enemy unit, they become debuffed by Gris-Gris, reducing their health restoration by 10%. The next time they become affected by Witch Doctor's spells, Gris-Gris ends and they become Cursed for 3 seconds. After the Curse ends, they take magical spell damage equal to 10% of the damage taken while Cursed. Curses can stack, but can only burst once every 3 seconds.
  • Maledict: No longer deals burst damage, damage per second increased to 20/40/60/80.

Witch Doctor - Malpractitioner

  • Gris-Gris: Curse burst damage increased to 15%.
  • Paralyzing Cask: Each bounce now increases the damage Paralyzing Cask deals by 30.
  • Voodoo Restoration: Voodoo Restoration no longer heals Allies. Instead deals damage equal to the healing values to enemy units and heals Witch Doctor. If Witch Doctor is full health, healing is given to the lowest health ally instead.
  • Maledict: Damage per second increased to 30/60/90/120.
  • Death Ward: Bounces to up to 3 new targets.

Witch Doctor - Vodouist

  • Gris-Gris: When the Curse ends, the target is stunned for 1.5 seconds.
  • Paralyzing Cask: Stun duration increased by 0.4.
  • Voodoo Restoration: Units that attack allies affected by Voodoo Restoration have their movement speed reduced by 20/30/40/50% and their attack speed by 40/60/80/100 for 1.5 seconds.
  • Maledict: Duration increased to 16 seconds, bursts an additional time. Radius increased by 180.
  • Death Ward: Breaks and Silences enemies hit for 1 second.

Witch Doctor - Shaman

  • Gris-Gris: All allies heal for 50% of the burst damage dealt.
  • Paralyzing Cask: The damage dealt by Paralyzing Cask increases the next instance of healing provided by Witch Doctor. Damage dealt is stored and cannot be wasted.
  • Voodoo Restoration: Is now always on and does not cost mana. Can be toggled on, doubling its radius and healing.
  • Maledict: Damaging a unit affected by Maledict grants the attacker 4/5/6/7 armor and 8/12/16/20% magic resistance for 3 seconds.
  • Death Ward: Turns Witch Doctor invulnerable for the duration of Death Ward.

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