All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
- Add int version of
GetRandom - Introduce Math utility functions:
- Get Opposite Point
- Add 3D Mouse Pointer
- Add a few simple light materials
- Cached Data can now store variants (e.g. different hits per layer mask in a single frame)
- Initial release.
- Prefabs
- Scene setup
- Scripts
- Camera Controller
- Input Center
- Extensions
- Shaders
- Grid (world and object space)
- Glass (world and object space)
- Other
- Default post-processing profile
- Default URP config
- Prefabs