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Firebase messaging extension causes app open ads to incorrectly show on app first launch for iOS #103

Description

@MHG-Works

Description

Hi,

Simple issue. The Firebase cloud messaging extension causes app open ads to incorrectly show on app first launch for iOS. Specifically, my guess is the "allow notifications?" pop up for messaging that opens an app start causes the app to show an app open ad for some reason, and users need to watch the ad and then tap "Continue to xyz" on the top-right to resume to the app.

Importantly, this issue caused my submission to be rejected by App Review.

When I simply disabled the firebase object from my init room in the project, which in turn prevents the allow notification pop up from appearing on first launch, app open ad does not automatically show on start, and works fine otherwise (minimize the app then opening it again shows the app open ad).

So this should be a straight-forward item to fix.

Expected Change

Admob open ad should not appear on app first launch when firebase cloud messaging has been implemented.

Sample Package

Not required.

Steps To Reproduce

  1. Implement Admob with app open ads and firebase cloud messaging in the same project
  2. Ensure the notifications run for both extensions
  3. Launch the app
  4. See the issue - firebase "allow notification" will cause an app open ad to show incorrectly on first run

How reliably can you recreate this issue using your steps above?

Always

Which version of GameMaker are you reporting this issue for?

Runtime 2024.14.4.268

Which platform(s) are you seeing the problem on?

iOS

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AdmobThis issue affects the specific named extensionextensionThis issue is to do with any of the official extensions

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