Describe the current problem and the solution you would like
Sometimes functionality that xbox provides but Gamemaker hasn't implemented is necessary in a game. Best case scenario would be Gamemaker providing access to it, but sometimes that isn't available and an easy solution that works for all cases is making a native library with the stuff you need. But many xbox functions require the context handles, and some functionality might require access to the task queue.
Being able to access these would be very helpful for native library making.
nik in the discord has suggested for the task queue an access like this:
osinfo[? "task_queue"] = (void *)XUM::GetTaskQueue();
Describe any alternative solutions
No response
Describe the current problem and the solution you would like
Sometimes functionality that xbox provides but Gamemaker hasn't implemented is necessary in a game. Best case scenario would be Gamemaker providing access to it, but sometimes that isn't available and an easy solution that works for all cases is making a native library with the stuff you need. But many xbox functions require the context handles, and some functionality might require access to the task queue.
Being able to access these would be very helpful for native library making.
nik in the discord has suggested for the task queue an access like this:
osinfo[? "task_queue"] = (void *)XUM::GetTaskQueue();
Describe any alternative solutions
No response