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In-Game: [iOS] Slowdown/stuttering seen in my game on iOS 26 devices if built using 2024.14 #12692

Description

@hr-oss

What Is The Bug?

It seems GameMaker games on iOS are being throttled by the system -- my game is not performance-intensive, yet on iOS (but not Android), the app is experiencing framerate drops.

Interestingly, running the debugger/profiler shows the game as putting out 500+ FPS, but on the phone itself, it is visibly choppy.

Additionally, if you observe the game in carousel mode, it runs perfectly smoothly!

I have attached a simple project with a bouncing ball on the bottom and a rectangle you can drag around. You can see intermittently, the ball is changing in speed - even though it should be moving at a constant rate (this is the FPS issues.)

Below is a link to a GameMaker discussion on the matter with additional information: https://forum.gamemaker.io/index.php?threads/getting-slowdown-on-ios26-try-this-one-weird-trick.121354/

Expected Change

This project should be running smoothly

Steps To Reproduce

  1. Start GameMaker
  2. Run the project on iOS
  3. See the issue

How reliably can you recreate this issue using your steps above?

Always

Which version of GameMaker are you reporting this issue for?

2024.14.0 Monthly

Which platform(s) are you seeing the problem on?

iOS

Sample Package

https://api.gamemaker.io/api/github/downloads/ab7d7ca7-0b44-49b1-bbf3-9ae19dd8566b

Activity

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gms2-bugIn-game bugs with the "GameMaker Studio 2" runtimesprojectThis issue has a sample project attached

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