Description
I made an object with a super basic 3D animatoin in Blender and exported it as a glb. The glb contains working animation data, and works out of the box in other game engines. In GMRT 0.21 it does nothing. The animation component appears to be an empty struct.
Changing wyvern.glb for knight.glb on line 14 in sample 1 create event also won't work.
Steps To Reproduce
go to "sample 2 - animated"
Which version of GMRT are you reporting this issue for?
IDE v2026.0.0.16 GMRT 0.16.0
Which operating system(s) are you seeing the problem on?
Windows 10.0.26200.0
Which platform(s) are you seeing the problem on?
Windows
1847cf2d-477e-4842-bbb9-6d02ddee6918
Description
I made an object with a super basic 3D animatoin in Blender and exported it as a glb. The glb contains working animation data, and works out of the box in other game engines. In GMRT 0.21 it does nothing. The animation component appears to be an empty struct.
Changing wyvern.glb for knight.glb on line 14 in sample 1 create event also won't work.
Steps To Reproduce
go to "sample 2 - animated"
Which version of GMRT are you reporting this issue for?
IDE v2026.0.0.16 GMRT 0.16.0
Which operating system(s) are you seeing the problem on?
Windows 10.0.26200.0
Which platform(s) are you seeing the problem on?
Windows
1847cf2d-477e-4842-bbb9-6d02ddee6918