Description
I just did an oopsie and got my arguments for method reversed while testing some stuff. I passed an instance id for the function argument and a function for the instance id/struct argument. Turns out this causes the runner to silent crash with no error message when you call the method.
It should probably crash as soon as method is called instead of only crashing after you call the new method.
Edit: After messing around with it more, it appears the method variable is getting assigned null, and it's calling null as a function that causes the silent crash
Steps To Reproduce
- Open and run attached project in VM
- Press space, see it silent crashes (it does properly give an error in YYC)
- See the arguments for
method are backwards of what they should be
Which version of GameMaker are you reporting this issue for?
IDE v2026.100.0.1139 Runtime v2026.100.0.1090
Which operating system(s) are you seeing the problem on?
Windows 10.0.26200.0
0aa24e51-c065-48b8-9bf8-452731d28364
Description
I just did an oopsie and got my arguments for
methodreversed while testing some stuff. I passed an instance id for the function argument and a function for the instance id/struct argument. Turns out this causes the runner to silent crash with no error message when you call the method.It should probably crash as soon as
methodis called instead of only crashing after you call the new method.Edit: After messing around with it more, it appears the method variable is getting assigned
null, and it's calling null as a function that causes the silent crashSteps To Reproduce
methodare backwards of what they should beWhich version of GameMaker are you reporting this issue for?
IDE v2026.100.0.1139 Runtime v2026.100.0.1090
Which operating system(s) are you seeing the problem on?
Windows 10.0.26200.0
0aa24e51-c065-48b8-9bf8-452731d28364