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Android Crash - ResampleStereo16BitToFloat #15934

Description

@gm-bug-reporter

Description

This seems related to #15104 and #15085. It doesn't seem to be occurring as frequently as before, but it's still showing up under 'User-perceived crashes' in the Google Play Console.

I haven't been able to reproduce it on my end, but it appears to be happening mostly on Redmi devices. Could you please take a look into this? Thanks as always!


#00 pc 0x0000000000bee694 /data/app/~~KOryIrcu6r80TN-J6QhO2g==/com.aaa.aaa-lVNQaljVD1YK6xfE1P6EvA==/split_config.arm64_v8a.apk!libyoyo.so (ResampleStereo16BitToFloat(float*, int, ALbuffer*, ALsource*, ALCdevice_struct*)+268) (BuildId: 070f057cc59ba5e828c40973e63299c8facfd03e)
#01 pc 0x0000000000beef34 /data/app/~~KOryIrcu6r80TN-J6QhO2g==/com.aaa.aaa-lVNQaljVD1YK6xfE1P6EvA==/split_config.arm64_v8a.apk!libyoyo.so (aluMixData(ALCdevice_struct*, void*, int, bool)+724) (BuildId: 070f057cc59ba5e828c40973e63299c8facfd03e)
#02 pc 0x0000000000bef570 /data/app/~~KOryIrcu6r80TN-J6QhO2g==/com.aaa.aaa-lVNQaljVD1YK6xfE1P6EvA==/split_config.arm64_v8a.apk!libyoyo.so (ALCdevice_android::Callbacks::onAudioReady(oboe::AudioStream*, void*, int)+56) (BuildId: 070f057cc59ba5e828c40973e63299c8facfd03e)
#03 pc 0x0000000000b9f500 /data/app/~~KOryIrcu6r80TN-J6QhO2g==/com.aaa.aaa-lVNQaljVD1YK6xfE1P6EvA==/split_config.arm64_v8a.apk!libyoyo.so (oboe::AudioStream::fireDataCallback(void*, int)+120) (BuildId: 070f057cc59ba5e828c40973e63299c8facfd03e)
#04 pc 0x0000000000babc54 /data/app/~~KOryIrcu6r80TN-J6QhO2g==/com.aaa.aaa-lVNQaljVD1YK6xfE1P6EvA==/split_config.arm64_v8a.apk!libyoyo.so (oboe::AudioStreamAAudio::callOnAudioReady(AAudioStreamStruct*, void*, int)+48) (BuildId: 070f057cc59ba5e828c40973e63299c8facfd03e)
#05 pc 0x0000000000048b90 /system/lib64/libaaudio_internal.so (aaudio::AudioStream::maybeCallDataCallback(void*, int)+192)
#06 pc 0x00000000000403e0 /system/lib64/libaaudio_internal.so (aaudio::AudioStreamInternalPlay::callbackLoop()+384)
#07 pc 0x0000000000048890 /system/lib64/libaaudio_internal.so (aaudio::AudioStream_internalThreadProc(void*) (.cfi)+368)
#08 pc 0x00000000000a86e8 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+200)
#09 pc 0x0000000000099a90 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)

Which version of GameMaker are you reporting this issue for?

IDE v2026.100.0.1121 Runtime v2026.100.0.1082

Which operating system(s) are you seeing the problem on?

Windows 10.0.19045.0

Which platform(s) are you seeing the problem on?

Android

1f8f0a88-f2e2-47d4-afbc-802faa409d57

Activity

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    gms2-bugIn-game bugs with the "GameMaker Studio 2" runtimesprojectThis issue has a sample project attached

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