Description
The prefab needs to be added as a reference (it has internal scripts, objects and logic that is necessary) but it also requires the user to setup a extension option from an extension asset (marked as visible). Apparently the extension needs to be added as a copy (not reference) otherwise the extension options are not pulled in.
However since the prefab needs to be added as reference adding a copy of the asset will result in a crash during compilation.
Which version of GameMaker are you reporting this issue for?
IDE v2026.100.0.1142 Runtime v2026.100.0.1093
Which operating system(s) are you seeing the problem on?
Windows 10.0.26200.0
Which platform(s) are you seeing the problem on?
Windows
Attached Files
- io.gamemaker.gmext_elements-1.0.0.zip
c07404fb-4767-4983-9b53-532efb0adccf
Description
The prefab needs to be added as a reference (it has internal scripts, objects and logic that is necessary) but it also requires the user to setup a extension option from an extension asset (marked as visible). Apparently the extension needs to be added as a copy (not reference) otherwise the extension options are not pulled in.
However since the prefab needs to be added as reference adding a copy of the asset will result in a crash during compilation.
Which version of GameMaker are you reporting this issue for?
IDE v2026.100.0.1142 Runtime v2026.100.0.1093
Which operating system(s) are you seeing the problem on?
Windows 10.0.26200.0
Which platform(s) are you seeing the problem on?
Windows
Attached Files
c07404fb-4767-4983-9b53-532efb0adccf