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Feather: Symbols exported from a prefab do not show up in autocomplete, but are detected once fully-typed #15936

Description

@gm-bug-reporter

Description

The prefab file that has GML code assets and they are not visible but exports gml symbols (functions, constructors, enums, macros), those symbols are not showing up on feather context
Once I write the entire function name it shows up and has full feather information but it doesn't show up in the popup context (the same applies to enums, constructors). Macros seem to show up correctly

Which version of GameMaker are you reporting this issue for?

IDE v2026.100.0.1142 Runtime v2026.100.0.1093

Which operating system(s) are you seeing the problem on?

Windows 10.0.26200.0

Attached Files

  • io.gamemaker.gmext_elements-1.0.0.zip

9e0ec4a3-5937-4440-8a7c-98ec17bf9a2f

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