What is the bug?
I am trying to test the new GMRT compiler for Android using the latest GameMaker Studio 2 LTS version (2026 runtime feed). However, the compilation fails immediately because the GMRT Android runtime module cannot be downloaded via the built-in Package Manager due to a missing package on YoYo Games' NPM registry server.
When attempting to install the Android/Linux support package for GMRT, the installation process crashes. The underlying npm process returns a non-zero exit code with an ETARGET error, explicitly stating that version 0.21.0 of the required dependency does not exist on the server.
Because the package manager fails to download the files, the directory C:\Users\manuv\gmpm-lts\GMRT\Release\lib\aarch64-linux-android is never created. Consequently, running a build with GMRT triggers a fatal System.IO.DirectoryNotFoundException inside gmrt.exe.
Since the LTS channel only offers one fixed runtime, I cannot roll back or update to another version to avoid this specific broken dependency.
Expected Change
No response
Steps To Reproduce
Open GameMaker Studio 2 LTS.
Navigate to Preferences > Runtime Feeds > Master.
Try to select and download the GMRT Android/Linux support module.
The Package Manager installation fails with a "could not find part of the path" exception window.
Attempting to compile an Android project using the GMRT option results in an unhandled .NET AggregateException (DirectoryNotFoundException).
How reliably can you recreate this issue using your steps above?
Most Times
Which version of GMRT are you reporting this issue for?
0.21.0
Which operating system(s) are you seeing the problem on?
Windows 10
Which platform(s) are you having trouble building this project for?
Android
Sample Package
https://api.gamemaker.io/api/github/downloads/5298c90d-203e-43f9-aa3e-57338381327f
What is the bug?
I am trying to test the new GMRT compiler for Android using the latest GameMaker Studio 2 LTS version (2026 runtime feed). However, the compilation fails immediately because the GMRT Android runtime module cannot be downloaded via the built-in Package Manager due to a missing package on YoYo Games' NPM registry server.
When attempting to install the Android/Linux support package for GMRT, the installation process crashes. The underlying npm process returns a non-zero exit code with an ETARGET error, explicitly stating that version 0.21.0 of the required dependency does not exist on the server.
Because the package manager fails to download the files, the directory C:\Users\manuv\gmpm-lts\GMRT\Release\lib\aarch64-linux-android is never created. Consequently, running a build with GMRT triggers a fatal System.IO.DirectoryNotFoundException inside gmrt.exe.
Since the LTS channel only offers one fixed runtime, I cannot roll back or update to another version to avoid this specific broken dependency.
Expected Change
No response
Steps To Reproduce
Open GameMaker Studio 2 LTS.
Navigate to Preferences > Runtime Feeds > Master.
Try to select and download the GMRT Android/Linux support module.
The Package Manager installation fails with a "could not find part of the path" exception window.
Attempting to compile an Android project using the GMRT option results in an unhandled .NET AggregateException (DirectoryNotFoundException).
How reliably can you recreate this issue using your steps above?
Most Times
Which version of GMRT are you reporting this issue for?
0.21.0
Which operating system(s) are you seeing the problem on?
Windows 10
Which platform(s) are you having trouble building this project for?
Android
Sample Package
https://api.gamemaker.io/api/github/downloads/5298c90d-203e-43f9-aa3e-57338381327f