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Copy pathchip8.cpp
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416 lines (399 loc) · 9.04 KB
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#include "chip8.h"
//CONSTANTS
const unsigned char font_set[80] =
{
0xF0, 0x90, 0x90, 0x90, 0xF0, // 0
0x20, 0x60, 0x20, 0x20, 0x70, // 1
0xF0, 0x10, 0xF0, 0x80, 0xF0, // 2
0xF0, 0x10, 0xF0, 0x10, 0xF0, // 3
0x90, 0x90, 0xF0, 0x10, 0x10, // 4
0xF0, 0x80, 0xF0, 0x10, 0xF0, // 5
0xF0, 0x80, 0xF0, 0x90, 0xF0, // 6
0xF0, 0x10, 0x20, 0x40, 0x40, // 7
0xF0, 0x90, 0xF0, 0x90, 0xF0, // 8
0xF0, 0x90, 0xF0, 0x10, 0xF0, // 9
0xF0, 0x90, 0xF0, 0x90, 0x90, // A
0xE0, 0x90, 0xE0, 0x90, 0xE0, // B
0xF0, 0x80, 0x80, 0x80, 0xF0, // C
0xE0, 0x90, 0x90, 0x90, 0xE0, // D
0xF0, 0x80, 0xF0, 0x80, 0xF0, // E
0xF0, 0x80, 0xF0, 0x80, 0x80 // F
};
Chip8CPU cpu();
//Get the size of the file
int Chip8CPU::getFileSize(FILE *program)
{
int size = 0;
fseek(program, 0, SEEK_END); // seek to end of file
size = ftell(program); // get current file pointer
fseek(program, 0, SEEK_SET); // seek back to beginning of file
return size;
}
//Initialize Memory
void Chip8CPU::initializeMemory()
{
unsigned int sizeV = sizeof(V);
unsigned int sizeGfx = sizeof(gfx);
unsigned int sizeStack = sizeof(stack);
pc = 0x200;
I = 0;
sp = 0;
delay_timer = 60;
sound_timer = 60;
clockSpeed = 600;
fps = 60;
instructionCounter = 0;
for (unsigned int i = 0; i < sizeV; i++)
{
V[i] = 0;
}
for (unsigned int i = 0; i < sizeGfx; i++)
{
gfx[i] = 0;
}
for (unsigned int i = 0; i < sizeStack; i++)
{
stack[i] = 0;
}
for (unsigned int i = 0; i < 0x80; i++)
{
memory[i] = font_set[i];
}
}
//Load memory into buffer
void Chip8CPU::loadGame(const char * filePath)
{
unsigned int memCount = 0;
unsigned char c;
unsigned char *buffer;
unsigned int fileSize = 0;
size_t result;
FILE *program = fopen(filePath, "rb+");
if (program == NULL)
{
fputs("File error", stderr);
exit(1);
}
fileSize = getFileSize(program);
buffer = (unsigned char *)malloc(getFileSize(program));
result = fread(buffer, sizeof(unsigned char), fileSize, program);
if (buffer == NULL)
{
fputs("Memory error", stderr);
exit(2);
}
if (result != fileSize / sizeof(unsigned char))
{
fputs("Reading error", stderr);
exit(3);
}
for (unsigned int i = 0; i < fileSize; i++)
{
memory[0x200 + i] = buffer[i];
}
}
void Chip8CPU::emulateCycle()
{
unsigned short int opCode = 0x0;
unsigned int x = 0;
unsigned int y = 0;
unsigned int addition = 0;
bool flag = false;
//Fetch opCode
opCode = (int)(memory[pc] << 8 | (memory[pc + 1]));
x = (int)((opCode & 0x0F00) >> 8);
y = (int)((opCode & 0x00F0) >> 4);
addition = 0;
flag = false;
//Decode and Execute opCode
switch (opCode & 0xF000)
{
case 0x0000:
switch (opCode & 0x0FFF)
{
case 0x00E0:
for (unsigned int i = 0; i < 64 * 32; i++)
{
gfx[i] = 0;
}
pc += 2;
break;
case 0x00EE:
pc = stack[sp];
stack[sp] = 0;
sp--;
pc += 2;
break;
default:
pc += 2;
break;
}
break;
case 0x1000:
pc = opCode & 0x0FFF;
break;
case 0x2000:
sp++;
stack[sp] = pc;
pc = opCode & 0x0FFF;
break;
case 0x3000:
if (V[x] == (opCode & 0x00FF))
{
pc += 4;
}
else
{
pc += 2;
}
break;
case 0x4000:
if (V[x] != (opCode & 0x00FF))
{
pc += 4;
}
else
{
pc += 2;
}
break;
case 0x5000:
if (V[x] == V[y])
{
pc += 4;
}
else
{
pc += 2;
}
break;
case 0x6000:
V[x] = opCode & 0x00FF;
pc += 2;
break;
case 0x7000:
V[x] += opCode & 0x00FF;
pc += 2;
break;
case 0x8000:
switch (opCode & 0x000F)
{
case 0x0000:
V[x] = V[y];
break;
case 0x0001:
V[x] = V[x] | V[y];
break;
case 0x0002:
V[x] = V[x] & V[y];
break;
case 0x0003:
V[x] = V[x] ^ V[y];
break;
case 0x0004:
addition = V[x] + V[y];
if (addition > 0xFF)
{
V[0xF] = 1;
}
V[x] = addition & 0x00FF;
break;
case 0x0005:
if (V[x] > V[y])
{
V[0xF] = 1;
}
else
{
V[0xF] = 0;
}
V[x] = V[x] - V[y];
break;
case 0x0006:
if (V[x] & 0x1 == 0x1)
{
V[0xF] = 1;
}
else
{
V[0xF] = 0;
}
V[x] /= 2;
break;
case 0x0007:
if (V[y] > V[x])
{
V[0xF] = 1;
}
else
{
V[0xF] = 0;
}
V[x] = V[y] - V[x];
break;
case 0x000E:
if (V[x] >> 7 == 0x1)
{
V[0xF] = 1;
}
else
{
V[0xF] = 0;
}
V[x] *= 2;
}
pc += 2;
break;
case 0x9000:
if (V[x] != V[y])
{
pc += 4;
}
else
{
pc += 2;
}
break;
case 0xA000:
I = opCode & 0x0FFF;
pc += 2;
break;
case 0xB000:
pc += V[0] + (opCode & 0x0FFF);
break;
case 0xC000:
V[x] = (rand() % 256) & (opCode && 0x00FF);
pc += 2;
break;
case 0xD000:
{
unsigned short height = opCode & 0x000F;
unsigned short pixel;
V[0xF] = 0;
for (unsigned int yline = 0; yline < height; yline++)
{
pixel = memory[I + yline];
for (unsigned int xline = 0; xline < 8; xline++)
{
if ((pixel & (0x80 >> xline)) != 0)
{
if (gfx[(V[x] + xline + ((V[y] + yline) * 64))] == 1)
V[0xF] = 1;
gfx[V[x] + xline + ((V[y] + yline) * 64)] ^= 1;
}
}
}
drawFlag = true;
pc += 2;
break;
}
case 0xE000:
switch (opCode & 0x00FF)
{
case 0x9E:
if (inputKeys[V[x]])
{
pc += 4;
}
else
{
pc += 2;
}
break;
case 0xA1:
if (!inputKeys[V[x]])
{
pc += 4;
}
else
{
pc += 2;
}
break;
}
break;
case 0xF000:
switch (opCode & 0x00FF)
{
case 0x07:
V[x] = delay_timer;
pc += 2;
break;
case 0x0A:
{
bool flag = false;
for (unsigned int i = 0; i < sizeof(inputKeys); i++)
{
if (inputKeys[i])
{
flag = true;
V[x] = i;
}
}
if (flag)
{
pc += 2;
}
break;
}
case 0x15:
delay_timer = V[x];
pc += 2;
break;
case 0x18:
sound_timer = V[x];
pc += 2;
break;
case 0x1E:
if (I += V[x] >= 0x1000) {
V[0xF] = 0x1;
} else {
V[0xF] = 0x0;
}
I += V[x];
pc += 2;
break;
case 0x29:
I = V[x] * 5;
pc += 2;
break;
case 0x33:
memory[I] = V[x] / 100;
memory[I + 1] = V[x] / 10 % 10;
memory[I + 2] = V[x] % 10;
pc += 2;
break;
case 0x55:
for (unsigned int i = 0; i <= x; i++)
{
memory[I + i] = V[i];
}
pc += 2;
break;
case 0x65:
for (unsigned int i = 0; i <= x; i++)
{
V[i] = memory[I + i];
}
pc += 2;
break;
default:
pc += 2;
break;
}
break;
default:
exit(EXIT_FAILURE);
}
if (delay_timer > 0 && instructionCounter >= clockSpeed / fps) {
--delay_timer;
instructionCounter = 0;
}
if (sound_timer > 0 && instructionCounter >= clockSpeed / fps)
{
if (sound_timer == 1)
Beep(600, 100);
--sound_timer;
}
instructionCounter++;
}